should nan restore energy of the target ?

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guitarism
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Post by guitarism »

I didn't even think of that. SR's now could nan each other, for unlimited Fig rip ins. I will be playing all rix sup if this even becomes thought about.
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Cadillac
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Post by Cadillac »

A bios bombing run would be quite hilarious actually if nans were imba enough.

All the enemy would see was 1 or 2 scouts which would be nanning the cloaked scout in front etc etc for a whole nan train and a bomber, and nobody would know /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Last edited by Cadillac on Wed Sep 17, 2008 9:36 pm, edited 1 time in total.
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KGJV
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Post by KGJV »

Psychosis wrote:QUOTE (Psychosis @ Sep 17 2008, 10:47 PM) Because I would LOVE to play with all these new features, but ICE is not compatible with alot of it. Sadly right now I do not have the time to rewrite ICE.

on second though, I think that we should consider switching to an energy restoring gun, instead of using nan by itself
hum this has nothing to do with rewriting ICE...

ICE allows only what allegiance client & server allow. adding new features like that one require 1st to change the code in allegiance and then and only then you can add it in ICE.

Rewriting only ICE won't let you add new features to the game, you need to change both alleg code and ICE (or whatever core editor).
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CronoDroid
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Post by CronoDroid »

Yes like Gooey has realised there are ample opportunities for energy-restoring nans to be abused, mainly by Rix, TF and BIOS.
madpeople
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Post by madpeople »

guitarism wrote:QUOTE (guitarism @ Sep 17 2008, 10:06 PM) I didn't even think of that. SR's now could nan each other, for unlimited Fig rip ins. I will be playing all rix sup if this even becomes thought about.
you're assuming that these nans are giving more energy than they use.

if they use more energy than they give then two ships nanning each other will just loose energy since say if it takes 10 energy to fire the nan and they get 5 energy when they get nanned, overall they would loose 5 energy every shot (10 lost, 5 gained: -10 +5 = -5).

so in the above it is only taking half the energy to nan something which nans you back, but you still loose energy, so you won't get the infinite figs ripping in.
if you got a bunch of nans on 1 sr you could rip stuff in faster, but it wouldn't be infinite, with the above 50% energy loss every two extra scouts nanning the 1 SR would be equivalent to having another sr.
takingarms1
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Post by takingarms1 »

I don't like it. Nans are already cheese. Lets not make quisedillas out of them.
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HSharp
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Post by HSharp »

Wouldn't this just make scouts an even bigger target?
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jbourne
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Post by jbourne »

teamwork is cheese
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guitarism
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Post by guitarism »

Sorry MadP, I meant more like you have 1 sr and 1 regular scout who nans the sr, unlimited rip ins for the figs. Cheese? I tihnk so.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
pkk
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Post by pkk »

Kage, just think about it:Rix BallistaTF BbrTF SB (with EW A-B Canon)points listed above about cloaking time
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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