I love the look of it all, and the theme is incredibly well put together.
I don't want to sound like an int fanboy, but try to think of a reason why commanders would want to go expansion. Even belters have good enough reason with the Beastly Adv Cons/Miners, IntNans and incredible yield (despite the crapass defensive and offensive capabilities of ints, in the hands of most people [including me]).
Edit: Gotta read till end of the thread /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Maybe you're onto something with the boosting HTTs/Bombers (with even more boosting with high speed intrams), and I guess I should leave balance issues for core implementation time, even though conception might be just as good /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Faction: Bio-Lumen
Since with most other factions the problem is finding a reason not to go exp, i think this is a nice change.Death3D wrote:QUOTE (Death3D @ Aug 16 2008, 02:21 PM) I don't want to sound like an int fanboy, but try to think of a reason why commanders would want to go expansion. Even belters have good enough reason with the Beastly Adv Cons/Miners, IntNans and incredible yield (despite the crapass defensive and offensive capabilities of ints, in the hands of most people [including me]).
Time for a little update:
High-Res versions:
Constructor: (No styrofoam on metal. Eek!)
Before:
After:
Constructor: (Close-up on metal. Oh damn, I just love the scratches.)
After:
Interceptor: (What? No shields?)
Before:
After:
Interceptor: (I guess i would also run away if i had that kind of boosters...not!)
After:
Fighter: (Hard spines)
Before:
After:
Fighter: (Soft Belly)
After:
QUOTE Since with most other factions the problem is finding a reason not to go exp, i think this is a nice change.[/quote]
Well, at first glance, every tech path is nerfed in some way: Sup has soap-bubble shields, Exp has poor hulls and Tac has lousy cloaks/nonexistant hulls. But as you go and understand the faction (Beta-playing it), you'll see there are alot of nice perks to go with it: the boosters, naturally low sigs (exept bases), the range, damage, consumption and precision of EW/PW guns, scan range, and nice, fast upgrades (tech only).
Stalk your prey, and shoot it in the right moment. That's, afterall, what they have been doing all those years. /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
Its going to be a mind-puzzle to balance, but its going to be damn worth it!
EDIT: Added comparison images for the lazy ones who refuse to go to page 1 /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
High-Res versions:
Constructor: (No styrofoam on metal. Eek!)
Before:
After:
Constructor: (Close-up on metal. Oh damn, I just love the scratches.)
After:
Interceptor: (What? No shields?)
Before:
After:
Interceptor: (I guess i would also run away if i had that kind of boosters...not!)
After:
Fighter: (Hard spines)
Before:
After:
Fighter: (Soft Belly)
After:
QUOTE Since with most other factions the problem is finding a reason not to go exp, i think this is a nice change.[/quote]
Well, at first glance, every tech path is nerfed in some way: Sup has soap-bubble shields, Exp has poor hulls and Tac has lousy cloaks/nonexistant hulls. But as you go and understand the faction (Beta-playing it), you'll see there are alot of nice perks to go with it: the boosters, naturally low sigs (exept bases), the range, damage, consumption and precision of EW/PW guns, scan range, and nice, fast upgrades (tech only).
Stalk your prey, and shoot it in the right moment. That's, afterall, what they have been doing all those years. /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
Its going to be a mind-puzzle to balance, but its going to be damn worth it!
EDIT: Added comparison images for the lazy ones who refuse to go to page 1 /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Last edited by Hockfire on Sun Aug 24, 2008 11:02 pm, edited 1 time in total.
To be honest, I was a bit on the fence...but the updates sold this faction to me.
Well done. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Well done. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
*scratches head*
I've been tinkering with the High-Res bases from some while, and i came out with this. I call it... Bio-Lumen 2.0.
Ogg. Its weirder. /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />
Before:
Before:
After:
After:
Now, i need some time to get used to my own faction! /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" /> Still, the yellow is beautiful - a goldish, electronic colour. I wonder what are your thoughts.
QUOTE awesome, but i'm not sure about the orange on the tips of those rods (>guns?<), doesn't quite look right, the rest is very good though[/quote]
Their metal heat preservation does that. Doesnt cause degradation though, its like trying to melt a slice of bread.
I guess i'll tinker with it.
I've been tinkering with the High-Res bases from some while, and i came out with this. I call it... Bio-Lumen 2.0.
Ogg. Its weirder. /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />
Before:
Before:
After:
After:
Now, i need some time to get used to my own faction! /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" /> Still, the yellow is beautiful - a goldish, electronic colour. I wonder what are your thoughts.
QUOTE awesome, but i'm not sure about the orange on the tips of those rods (>guns?<), doesn't quite look right, the rest is very good though[/quote]
Their metal heat preservation does that. Doesnt cause degradation though, its like trying to melt a slice of bread.
I guess i'll tinker with it.





