Shivan Faction Idea

Development areas for Allegiance core (IGC) design.
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

It occurs to me that I should have mentioned I was letting the capships stay nannable.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

Capship nomenclature:

Light:
Lt Corvette - you can build a shipyard without a techbase, but you can only build this and freighters.
Corvette - does not replace the Lt Corvette, because it costs a little more.
Hvy Corvette - not a frigate because it can't cloak, can rip, and has only two turrets. It also can't destroy major bases... though I've considered letting it have SkyRip so that it becomes more useful once you have Heavy Class. Note that Devastators have more energy and faster recharge than Corvettes. If I do give it SkyRip, I might change the name to Lt Frigate, given that Giga's Lt Cruiser has only three turrets and reduced missiles.
Freighter

Medium:
Carrier/Destroyer [SR] - not sure about this name, best I can come up with.

Heavy:
Assault Cruiser - the name is modeled after GT's Assault Carrier.
Assault Devastator - a little silly but it works.

Super Heavy:
Battlecruiser - not sure about this one. Assault Battlecruiser sounds silly. Shielded Cruiser might work, as a play on Armored Cruiser, the historical predecessor of the Battlecruiser. Sounds less impressive than Battlecruiser though.
Juggernaut - not a battleship because it doesn't have SkyRip turrets, but instead has four forward Mass Drivers and Doomsday Res.

I could have used the FS2 nomenclature, but I figured that'd be confusing for people who aren't FS2 fans.

Between un-nannable bombers and nannable assault cruisers, I expect the Shivans will opt for capships whenever they can afford them. Given the lack of frigates and assault ships, I would expect you'll be seeing plenty of Demons.

Note that so far no Shivan capship can cloak, and all of them can rip. I welcome suggestions as to if (and how) this should be changed.
Last edited by Compellor on Sat Sep 06, 2008 5:07 am, edited 1 time in total.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

An odd note: because of the Shivan interceptor's reduced hull and thick shields, you're much better off using disruptors against it than gats. In fact, three dis 2s are marginally better than three mini 2s, so an enh fig with dis is much better against Shivan ints than an interceptor, if you ignore the interceptor's superior durability and maneuverability. This is not the case against scouts and fighters, because they have light rather than medium armor. I made this comparison using IC's PW damage bonus, so it should be even more pronounced for most factions. Also, Shivan ints are quite vulnerable to dumbfires, and you might be better off using seekers than quickfires against them. I mean, assuming you can hit the most maneuverable craft in the game.
Of course, heavy interceptors own everything, as usual.

Notes:
.85 hull modifier, 1.3 shield modifier, int base hull reduced to 425 from standard of 700, meaning that adjusted hull is 361.25 without GAs.
Last edited by Compellor on Sat Sep 06, 2008 5:27 am, edited 1 time in total.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

Update on capship hit points: I am adjusting hit points upward to negate the Shivans' .85 hull value, but I am not adjusting for the lack of shields. This means that compared to a GT corvette, the Shivan corvette has twice the hull thickness, but its hull+shields is somewhat smaller. It also means that the hp values listed in the ship loadout screen will be exactly 10% of their ships.tbl value, like 2000 for the Cain.

Because the Lucifer battlecruiser has outpost shields, I am reducing its hull value to that of its 5 reactors combined. Instead of 80000, it will instead have 4340, compared to 8000 for a typical Battlecruiser. Killing a Lucifer will be sort of like killing a turreted, mobile outpost, rather than utterly impossible. As for the Sathanas, I'm also considering a reduction in hit points, but I'm not quite sure how. Destroying its four BFRed turrets is essentially a mission kill, but that's just 8000 hp, compared to 10000 for a Battleship, and 16000 for the Demon. Of course, the concept of replacing a true kill with a mission kill brings into question the hit points of the Demon, and perhaps the smaller capships as well.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

If you have the models, can you post screen shots of them?
Image
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

As of yet, I have not finalized any model. I have half-finished versions of the dragon, mara, and manticore, a barely-started attempt at modeling my own outpost, a retextured IC outpost I lost interest in, and various failed attempts at getting the HTL lucifer ingame. The only arty thing I haven't mentioned directly yet is that I've successfully given the EW MegaFunk the original sound and texture from Freespace. Of course, it doesn't look quite right, because it's just a sprite rather than what the tables call a "three ellipse thing."

The manticore is closest to being finished, hopefully all it needs is a level of detail model.


Also, something I threw together today. The text might change a bit. The style is stolen fromChildren of Heaven, an excellent work of original sci-fi.


Right-click, "view image" if you want full resolution (800x600).
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

Once you finalize a ship or base(bases work better) people see the style you are going with and makes it easier to help you.
Image
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

I'm not sure I understand. See what style? Help me with what?
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

I'm not quite sure what I meant either, curse my meds!! I just wanna see your awsome models... /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Image
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