figs are far better than INTs at taking down miners with pilots that know what they are doing.
INTs are crap in the hands of crap pilots (like me!)
I find my INT doesn't have enough fuel most of the time xD
MOAR INT FUEL BECAUSE I CAN'T USE IT PROPERLY PLEASE! /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Seriously though; They are different craft, this can not be solved with nerfs of the ships as making INTs have less fuel or slower makes them less effective at being interceptors. The only way (i see) to "fix" this is my comments in the cc suggestions thread but the CC developers have already said such a change is MORE than they want to do in CC.
INTs are fine, Figs are fine. You need to realise how to use the craft because the way the tech paths are atm SUP will always be the choice of the "rich" as it costs so much! (But is also very yummy once it is tooled up!)
Int Range
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.


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takingarms1
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ShadowFox_
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bad idea but nice tryPrivateerM wrote:QUOTE (PrivateerM @ Jul 12 2008, 04:51 PM) Is is possible without a code change to have ints take damage when they go through an aleph? If you could you could say take half their hull away or something. It would make them really mean if you got near a base, but less mean otherwise.
§hadowFoxx



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ShadowFox_
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IF people decided that ints have too much range or are too uber (which I don't agree with that sentiment) the way to go abuot fixing things would be to do what A+/GOD does and just increase mass a bit. That would make them a little less manuerable, higher fuel cost, people would over boost and they would take more skill.
But as I already pointed out... I don't think ints need nerfing... expansion is fine... sup needed to become more viable... and CC has done this.
But as I already pointed out... I don't think ints need nerfing... expansion is fine... sup needed to become more viable... and CC has done this.
§hadowFoxx



I think that instead of doing something stupid, we should perhaps wait to see how these sup perks turn out, and then start talking about gentle nerfs to ints.
If you think that the range on ints is too long, I suggest that you try reducing it and seeing what happens in practice. Already, good fighter pilots can pick an int of by keeping it out of range, reducing that range by anything more then 10% would be very very ugly.
EDIT: I do vastly support making ints blinder by a 10 to 20%
If you think that the range on ints is too long, I suggest that you try reducing it and seeing what happens in practice. Already, good fighter pilots can pick an int of by keeping it out of range, reducing that range by anything more then 10% would be very very ugly.
EDIT: I do vastly support making ints blinder by a 10 to 20%
Last edited by Psychosis on Mon Jul 14, 2008 9:53 pm, edited 1 time in total.
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takingarms1
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This would be the worst possible change imaginable and I declare an infamnia against you and your kin for proposing it.ShadowFoxx wrote:QUOTE (ShadowFoxx @ Jul 14 2008, 04:32 PM) the way to go abuot fixing things would be to do what A+/GOD does and just increase mass a bit. That would make them a little less manuerable, higher fuel cost, people would over boost and they would take more skill.
Seriously, there are much better ways than this to nerf ints (specifically, the fuel nerf).
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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Indeed. Maybe INTs should have NO scan range (thus only a few meters in front of their face (100?) for "visual sight" or something.
INTs weakness should not be lack of Fuel or Speed. THEY NEED THAT. But they need to be dependant on other ships to be effective (scouts and bases!!)
Maybe figs (if still @#(!ty) needs a little more scan range to make them that middle-ground but thats just speculating, the INTs "nerf" is way more sensible.
INTs weakness should not be lack of Fuel or Speed. THEY NEED THAT. But they need to be dependant on other ships to be effective (scouts and bases!!)
Maybe figs (if still @#(!ty) needs a little more scan range to make them that middle-ground but thats just speculating, the INTs "nerf" is way more sensible.
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.


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ShadowFox_
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I didn't propose it. I think ints are fine the way they are... I'm saying IF we MUST change it that would be a better way to do it. But I don't want it to happen :-p. So here is your last chance to take away your blood fued because I will CUT you! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />TakingArms wrote:QUOTE (TakingArms @ Jul 14 2008, 03:15 PM) This would be the worst possible change imaginable and I declare an infamnia against you and your kin for proposing it.
Seriously, there are much better ways than this to nerf ints (specifically, the fuel nerf).
§hadowFoxx



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ShadowFox_
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takingarms1
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