Faction: Faction X

Catch-all for all development not having a specific forum.
Andon
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Post by Andon »

That is a good question.

Basic Techbase has 6666 shields before modifications and a recharge rate of 66. That is just under 1% per second - Meaning the shields will recharge in about a minute and 40 seconds.

Faction X shields are 11666 after modifications, and have a recharge rate of 43. This is about a third of a percent per second - meaning that it will take about 4 minutes, 30 seconds for the shields to come completely back. By the time a regular base's shields would be at full, they would only be at about a third of their shields - 4300 to be precise - And that is still less than unmodified tech base shields. It is long enough for the enemies to get a failed bomb run home, organized again, and launched before the base shields come up to full. And one thing you may not know - If bases have damage to the hull, that damage must be repaired before the shields will come back online
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Andon
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Post by Andon »

Updated numbers:

Ship Stuff:
Ship Speed: 0.75
Ship Accel: 0.85
Ship Turn Rate: 0.7
Ship Turn Torque: 0.7
Ship Shield: 1 (No actual shields, however, I may have some 'armor plating' - still undecided)
Ship Shield Repair: 1 (See above)
Ship Sensors: 1.25 (Most ships will have a lower than usual scan range - Figs, Ints, etc. Others, like the Scout, will have regular scan ranges. Then the modifier, of course)
Ship Signature: 0.8 (NOTE: This is the ICE number. This ends up being 125% regular sig.)
Ship Energy: 1
Ship Hull: 1.5 (Take note that they have no small ship shields at all, and even most capitol ships have no shields)

Station Stuff:
Station Hull: 1.5
Station Hull Repair: 1
Station Shield: 1.75 (Very heavy shields on the things they can mount them on)
Station Shield Repair: 0.65 (However, they regenerate much slower)

Weapon Stuff:
PW Range: 1.3
EW Range: 1
PW/EW Damage: 1.05
Missile Tracking: 0.85
Missile Damage: 1.1

Economy Stuff:
He3 Yield: 1.2
He3 Speed: 0.5
Miner Capacity: 1.4
Research Cost: 1.25
Research Time: 0.25
Starting Money Modifier: +0.25
Payday Modifier: +0.25
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sambasti
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Post by sambasti »

Doesn't having a higher scan range modifier, then giving ships lower scan range even everything out?
Andon
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Post by Andon »

Yes and no.

Things with low scan range to begin with (like ints/figs) have their scan range lowered even more. Things with normal scan ranges (like scouts and sfs) are left as is. Most ships were left as is or only lowered a minor amount.
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sambasti
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Post by sambasti »

So you mean you had s (the standard scan range), suptracted y, multiplied my the modifier and got n(the new scan range), but s is still greater than n? :huh:
Last edited by sambasti on Fri Oct 17, 2008 11:17 pm, edited 1 time in total.
Andon
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Post by Andon »

Alright, here's a bit more in-depth explanation:

IC Scanners (1.0) vs FAction X Scanners (1.25)
(Scanners from capital ships omitted)

Code: Select all

Ship                   IC     X      Change
Sm Constructor         2000   2500   +500
Lg Constructor         3000   3750   +750
Miner                  2400   3000   +600

Lt Fighter             N/A    250    N/A
Enh Fighter            700    375    -325
Adv Fighter            800    500    -300

Lt Stealth             N/A    2000   N/A
(Enh) Stealth          1600   2000   +400
Adv Stealth            2000   2500   +500
Stealth Bomber         2000   2500   +500

Lt Interceptor         400    125    -375
(Enh) Interceptor      400    250    -150
Hvy(Adv) Interceptor   500    250    -250

Lt MRCV                N/A    1500   N/A
Enh MRCV               N/A    1750   N/A
Adv MRCV               N/A    2000   N/A

Scout                  2400   3000   +600
Adv Scout              3000   3750   +750
Heavy Scout            3000   3750   +750

Fighter/Bomber         1000   625    -375
Bomber                 1600   2000   +400
Heavy Bomber           2000   2500   +500

Troop Transport        1200   1500   +300
Heavy Troop Transport  1200   1500   +300

Gunship                1600   2000   +400   

HMRCV                  N/A    2000   N/A
As you can see, MOST ships were left alone. The ones that were changed and lowered were Fighters, Interceptors, and Fighter-Bombers.
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Death3D
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Post by Death3D »

So I'm guessing you're encouraging defense?
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Andon
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Post by Andon »

Encouraging defense a bit, since they DO excel at it, but also making sure that their ints/figs with the (Understatement) impressive (/understatement) firepower that they weild can't go around and slaughter miners/cons as easy.

And it doesn't mean it's a strictly defensive faction - Escorting a constructor, miner, bomber, HTT, or whatever still benefit from the larger scan ranges they receive.

And then there's the stealths - Which don't have cloaks, but an inherently lower signature. Sure, they can't really fire or load missiles without getting eyed like some other factions can, but they sure can sneak around pretty well
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mesial
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Post by mesial »

OK, here is what i need to get area going on my site. I'm gonna need a flag, a splash and a logo/icon. Here are a couple of examples taken from this page on my site:
SPLASH:


FLAG:


As far as a logo/icon... look at the 'faction upgrades' menu. You will see each faction has an icon except for archangel empire. I need to reduce the size of the logo that i ave been given. All of my various attempts did not give me the result that i was looking for.
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Andon
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Post by Andon »

Hrm.... I shall get working on this right away
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