That is a good question.
Basic Techbase has 6666 shields before modifications and a recharge rate of 66. That is just under 1% per second - Meaning the shields will recharge in about a minute and 40 seconds.
Faction X shields are 11666 after modifications, and have a recharge rate of 43. This is about a third of a percent per second - meaning that it will take about 4 minutes, 30 seconds for the shields to come completely back. By the time a regular base's shields would be at full, they would only be at about a third of their shields - 4300 to be precise - And that is still less than unmodified tech base shields. It is long enough for the enemies to get a failed bomb run home, organized again, and launched before the base shields come up to full. And one thing you may not know - If bases have damage to the hull, that damage must be repaired before the shields will come back online
Faction: Faction X
Updated numbers:
Ship Stuff:
Ship Speed: 0.75
Ship Accel: 0.85
Ship Turn Rate: 0.7
Ship Turn Torque: 0.7
Ship Shield: 1 (No actual shields, however, I may have some 'armor plating' - still undecided)
Ship Shield Repair: 1 (See above)
Ship Sensors: 1.25 (Most ships will have a lower than usual scan range - Figs, Ints, etc. Others, like the Scout, will have regular scan ranges. Then the modifier, of course)
Ship Signature: 0.8 (NOTE: This is the ICE number. This ends up being 125% regular sig.)
Ship Energy: 1
Ship Hull: 1.5 (Take note that they have no small ship shields at all, and even most capitol ships have no shields)
Station Stuff:
Station Hull: 1.5
Station Hull Repair: 1
Station Shield: 1.75 (Very heavy shields on the things they can mount them on)
Station Shield Repair: 0.65 (However, they regenerate much slower)
Weapon Stuff:
PW Range: 1.3
EW Range: 1
PW/EW Damage: 1.05
Missile Tracking: 0.85
Missile Damage: 1.1
Economy Stuff:
He3 Yield: 1.2
He3 Speed: 0.5
Miner Capacity: 1.4
Research Cost: 1.25
Research Time: 0.25
Starting Money Modifier: +0.25
Payday Modifier: +0.25
Ship Stuff:
Ship Speed: 0.75
Ship Accel: 0.85
Ship Turn Rate: 0.7
Ship Turn Torque: 0.7
Ship Shield: 1 (No actual shields, however, I may have some 'armor plating' - still undecided)
Ship Shield Repair: 1 (See above)
Ship Sensors: 1.25 (Most ships will have a lower than usual scan range - Figs, Ints, etc. Others, like the Scout, will have regular scan ranges. Then the modifier, of course)
Ship Signature: 0.8 (NOTE: This is the ICE number. This ends up being 125% regular sig.)
Ship Energy: 1
Ship Hull: 1.5 (Take note that they have no small ship shields at all, and even most capitol ships have no shields)
Station Stuff:
Station Hull: 1.5
Station Hull Repair: 1
Station Shield: 1.75 (Very heavy shields on the things they can mount them on)
Station Shield Repair: 0.65 (However, they regenerate much slower)
Weapon Stuff:
PW Range: 1.3
EW Range: 1
PW/EW Damage: 1.05
Missile Tracking: 0.85
Missile Damage: 1.1
Economy Stuff:
He3 Yield: 1.2
He3 Speed: 0.5
Miner Capacity: 1.4
Research Cost: 1.25
Research Time: 0.25
Starting Money Modifier: +0.25
Payday Modifier: +0.25



So you mean you had s (the standard scan range), suptracted y, multiplied my the modifier and got n(the new scan range), but s is still greater than n? 
Last edited by sambasti on Fri Oct 17, 2008 11:17 pm, edited 1 time in total.
Alright, here's a bit more in-depth explanation:
IC Scanners (1.0) vs FAction X Scanners (1.25)
(Scanners from capital ships omitted)
As you can see, MOST ships were left alone. The ones that were changed and lowered were Fighters, Interceptors, and Fighter-Bombers.
IC Scanners (1.0) vs FAction X Scanners (1.25)
(Scanners from capital ships omitted)
Code: Select all
Ship IC X Change
Sm Constructor 2000 2500 +500
Lg Constructor 3000 3750 +750
Miner 2400 3000 +600
Lt Fighter N/A 250 N/A
Enh Fighter 700 375 -325
Adv Fighter 800 500 -300
Lt Stealth N/A 2000 N/A
(Enh) Stealth 1600 2000 +400
Adv Stealth 2000 2500 +500
Stealth Bomber 2000 2500 +500
Lt Interceptor 400 125 -375
(Enh) Interceptor 400 250 -150
Hvy(Adv) Interceptor 500 250 -250
Lt MRCV N/A 1500 N/A
Enh MRCV N/A 1750 N/A
Adv MRCV N/A 2000 N/A
Scout 2400 3000 +600
Adv Scout 3000 3750 +750
Heavy Scout 3000 3750 +750
Fighter/Bomber 1000 625 -375
Bomber 1600 2000 +400
Heavy Bomber 2000 2500 +500
Troop Transport 1200 1500 +300
Heavy Troop Transport 1200 1500 +300
Gunship 1600 2000 +400
HMRCV N/A 2000 N/A


Encouraging defense a bit, since they DO excel at it, but also making sure that their ints/figs with the (Understatement) impressive (/understatement) firepower that they weild can't go around and slaughter miners/cons as easy.
And it doesn't mean it's a strictly defensive faction - Escorting a constructor, miner, bomber, HTT, or whatever still benefit from the larger scan ranges they receive.
And then there's the stealths - Which don't have cloaks, but an inherently lower signature. Sure, they can't really fire or load missiles without getting eyed like some other factions can, but they sure can sneak around pretty well
And it doesn't mean it's a strictly defensive faction - Escorting a constructor, miner, bomber, HTT, or whatever still benefit from the larger scan ranges they receive.
And then there's the stealths - Which don't have cloaks, but an inherently lower signature. Sure, they can't really fire or load missiles without getting eyed like some other factions can, but they sure can sneak around pretty well



OK, here is what i need to get area going on my site. I'm gonna need a flag, a splash and a logo/icon. Here are a couple of examples taken from this page on my site:
SPLASH:
FLAG:
As far as a logo/icon... look at the 'faction upgrades' menu. You will see each faction has an icon except for archangel empire. I need to reduce the size of the logo that i ave been given. All of my various attempts did not give me the result that i was looking for.
SPLASH:
FLAG:
As far as a logo/icon... look at the 'faction upgrades' menu. You will see each faction has an icon except for archangel empire. I need to reduce the size of the logo that i ave been given. All of my various attempts did not give me the result that i was looking for.
Allegiance Terror Alert Level: HIGH



