I agree with the fuel perks, but..
I was wondering about the effects of mass, total top speed and total distance traveled of figs compared to ints.
Does one pack of fuel move an Int 6k in 10 seconds and does 1 pack of fuel move a fig 4k in 10 seconds? I have no idea what the distances are, but I think it would be neat to know, and maybe a chart with that info would make it easier to see how much to change things.
I think it would be cool if say an Int used a pack of fuel to travel eg: 10k in 10 seconds, and a fig used a pack of fuel to travel 10k in 15 seconds. Something such that boosted travel distance would be similar, but just at a different rate of speed.
The way it feels now is that a pack of fuel with move a fig half as far, and half as quickly as a pack of fuel will move an int.
CC_02 Changelist
-
Your_Persona
- Posts: 773
- Joined: Sat Dec 04, 2004 8:00 am
- Contact:
-->>Elitism<<--
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
Tiz' exactly what I thought. I really like some of the changes, most were direct community influenced changes except gunships, which were trying to force more teamplay rather than, lets send out 20 people in gunships.Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 1 2008, 09:05 PM) Hrm... I would say that's good for now. Ship it and see how it works. There's quite a few changes already and it's enough to constitute one solid step forward.
Oooh I just thought about something with gunships. What if.... the pilot was not allowed to have guns. He can fire all the missiles he wanted, but think about a modern day gunship: it's the weapons officer that does all the firing. That would remove my complaint about GS firepower and force team play as a turretless GS is virtually worthless. You don't have to implement it in this version but something to think about.