Attack VS Defense?

Tactical advice, How-to, Post-mortem, etc.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

takingarms1 wrote:QUOTE (takingarms1 @ Mar 31 2008, 07:38 PM) Just heed the wisdom of Sun Tzu:

Hence that general is skillful in attack whose
opponent does not know what to defend; and he is skillful
in defense whose opponent does not know what to attack.
Honestly I think he's talking about probing and deprobing but I'm not sure. :hmm:
doesn't that simply mean play vs noobs if you want to win?
deschain
Posts: 144
Joined: Wed Oct 20, 2004 7:00 am
Location: Manchester, England

Post by deschain »

That is the way I read it madp.
Image
Image
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

CronoDroid wrote:QUOTE (CronoDroid @ Mar 31 2008, 12:49 PM) Finally, this thread making is getting tiring and I'm going to have to agree with MW and IB here.
I find it humourous Crono called Chaos MW.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Ozricosis
Posts: 1653
Joined: Wed Jul 02, 2003 7:00 am
Location: Seattle, Washington

Post by Ozricosis »

You shouldn't be able to make polls until you have 50 posts too...

Defense is only good if you have nothing left to attack.

Keep the team on the defensive to win. Kill miners and cons. Focus on probing so you CAN defend when needed.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
takingarms1
Posts: 3052
Joined: Fri Feb 20, 2004 8:00 am

Post by takingarms1 »

and think like a VICIOUS WOLVERINE OF HATE!!!
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
- - - -
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
Contact:

Post by CronoDroid »

The enemy are always noobs.

--"Gaming Rules p5"

EDIT: Also scroll up IB you blind nub. MW made a post.
Last edited by CronoDroid on Tue Apr 01, 2008 12:35 am, edited 1 time in total.
BlackViper
Posts: 6993
Joined: Thu Aug 07, 2003 7:00 am
Location: Green Bay, WI

Post by BlackViper »

Get something with guns on it and get in their homeâ„¢
Always in the Shadows...
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

IB_ wrote:QUOTE (IB_ @ Mar 31 2008, 04:38 PM) I find it humourous Crono called Chaos MW.
Watch it BeeBoy or Im going to shove those anntennas up your nose
Ssssh
FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

Curiosity wrote:QUOTE (Curiosity @ Mar 31 2008, 06:18 AM) But... can someone explain how an expansion contributes to a team's defenses? /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" />
Um, yeah.. hvy ints suck at defense. /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">

chown -R us base
zecro
Posts: 913
Joined: Sat Feb 21, 2004 8:00 am
Location: Redmond, WA

Post by zecro »

Expansion gives you Interceptors which are designed to be short-range craft because they need fuel and ammo to be useful. Ever run out of gas on your int? Or ever had a sup get destroyed, and you forget to hit default loadout only to launch with no booster?

Anyway, interceptors are fast and have very strong short-range guns. This means they can launch fast and intercept quickly. This also means that if the enemy mines next to one of your bases, you can enter the sector (sometimes uneyed if you don't boost) and quickly destroy the miner.

If you are defending, that means you are not attacking which means they are mining freely. If your enemy mines freely, they gain technology advantage and, if you don't attack their forward bases, get into a very good position to strike at you. You should always be attacking miners and constructors and, if you have the tech, organizing galv runs/HTT runs/SB runs/bomb runs.

Yes, the best defense is a good offense, but the best defense in allegiance is also PROBING. Ever had a bombing run pop out from a sector with no probes right into your homebase? Yeah.
Post Reply