Main Model List

The land-based version of Allegiance, under construction.
finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

good idea radruin, will make some intresting game mechanics /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

agreed!
would make it different from other games. not that alleg isn't unique anyway!
Image
Image
Beez
Posts: 127
Joined: Mon Feb 18, 2008 11:37 am
Location: Kentucky

Post by Beez »

Radruin wrote:QUOTE (Radruin @ Jan 2 2008, 04:52 PM) Dare, a quarry would be the mining site, not the refinery.

A quarry is a stone mine, and JCB (I had to look it up) is a generic term for these things.

Quarries would definitely have to be MUCH smaller than a real quarry; maybe looking like a mine shaft would be better.

Hm...We could make quarries usable by any faction (even if a different faction built it). It could be bored (drilled) by the first miner that gets to it, making the initial hole in the ground. Destroying it could collapse the entrance of the mine, to be re-drilled by a different miner (equivalent to a shorter build time). The entrance could have a door on it, to keep people from accidentally tumbling in.

Miners would then have to be shaped different than a backhoe so it could go down the mine shaft easier; I'll post in Vehicles for that.
"these things" im pretty sure are backhoes
i could be wrong tho
Never give up.
Even when all seems hopeless, don't give up.
If you keep fighting, losing is only a possibility.
If you give up, losing is a guarantee.
Never give up. -Beez
HSharp wrote:QUOTE (HSharp @ Apr 18 2009, 03:15 PM) I was deadly serious about Buyo and him almost being thawrted by a probe wall, had there been better probe spammage on that green door that exp would have not gotten capped.
Post Reply