Just a little something I threw together.

The land-based version of Allegiance, under construction.
Cadillac
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Location: London, UK

Post by Cadillac »

Btw guys for models I think the MS original factions should be more than enough for us to play with for now.

(I think the plan was to only have IC and Giga for the moment)
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
Mordechaj
Posts: 1809
Joined: Fri Mar 03, 2006 8:00 am
Location: Zagreb/Croatia/Europe

Post by Mordechaj »

darn. somehow i managed not to see his second work at all. /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />

the first scout is giga for me. the second one belters. but it'd be just a small re-work to make it IC (just a bit more aerodinamic, and with slightly more elegant box behind and smaller rear fins).
Last edited by Mordechaj on Wed Nov 14, 2007 11:59 pm, edited 1 time in total.
Reason: Language; let's keep the blasphemy to a minimum, please
Image "South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."
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the_dare
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Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

i have to agree with caddy only try and work on the two ms factions!
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HSharp
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Location: Brum, UK

Post by HSharp »

uhhhm why? I think Veggy is happy moddelling Dreg (and possibly TF) and thats all we need to sperate different factions, different models. Hopefully we can make it like Alleg and have cores so other details can be worked out by core devs.

The first alpha test of the game it really wont matter what models are used could just take loads or random models just to make sure the engine runs.
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juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

In the grim darkness of the far future, there is only kick stands!

Seriously, make them trikes, at very least. The second one is slightly better, but the first one looks like it'd tip over going around a corner - and it's supposed to be getting used in a plantery war?!
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

HSharp wrote:QUOTE (HSharp @ Nov 15 2007, 04:30 AM) uhhhm why? I think Veggy is happy moddelling Dreg (and possibly TF) and thats all we need to sperate different factions, different models. Hopefully we can make it like Alleg and have cores so other details can be worked out by core devs.
We're starting with two factions, balancing them, adding another, balancing it, adding a fourth, balancing it, etc.
This approach, I think, will make it easier.

QUOTE The first alpha test of the game it really wont matter what models are used could just take loads or random models just to make sure the engine runs.[/quote]This is true; however, we do need to have all the models for two factions, so that once we begin the lets-get-everything-balanced stage, we have the right models.

If Vegeta is doing Dregkhlar, then I guess we could do Dregkhlar and something else. Only reason I suggested we start with IC and Giga is that they're both human; less likely to have odd techs and unique vehicles (harder to balance)
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
the_dare
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Location: Bath, UK

Post by the_dare »

definitely so you started dev yet?
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radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

AAaaalmost; I'm about to embark on a tutorial to make a simple game; I'm just using it to figure out how to structure everything so it's networkable (I've never done anything networked before). Then I'll get Torque and get a-started.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

gj

would help but have given coding up!
also would have to re learn c++ but il help with artwork instead!!

might still have a look at web coding though!! hopefully i can remember some cgi! any way need web programming for gcse it!
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redavian
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Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

i think the 2nd one is more ic, it looks sort of... helicopter-y
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