An example of voobness
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Angela Liu
- Posts: 660
- Joined: Sat Dec 09, 2006 11:46 pm
- Location: Edmonton, Alberta, Canada
uh.. how often do you see dreg vs. dreg? And even if you are in a dreg int against a dreg scout, it would take quite a bit of fuel to catch up especially if you are going the other direction ( hense fly past you) and turn around to face that ship. and you know boost after a scout is bad, right? /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />



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Angela Liu
- Posts: 660
- Joined: Sat Dec 09, 2006 11:46 pm
- Location: Edmonton, Alberta, Canada
evincar, you should try the situation (s)he described yourself to see if it makes any sense with the name "interceptors" or not.
I guess I didn't make myself clear enough:
From the situation Vio described, I'm assuming that the scout is flying past you, which means you musten't been boosting and might be going the other direction (if the scout was approaching directly behind you and went straight in front you to the exact direction you are heading /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" /> , it's a different story). Your ship need to cut the accel to the direction you were traveling, start at 0 mps at the new direction and boost to gain speed. That's what I mean by you can't really catch up in few seconds.
And if you want to catch up, the fastest way is to boost directly behind it. And that is not pleasent in most cases (prox). so you'll need to go a bit off from the direction he's going, which will take even more time /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
I guess I didn't make myself clear enough:
From the situation Vio described, I'm assuming that the scout is flying past you, which means you musten't been boosting and might be going the other direction (if the scout was approaching directly behind you and went straight in front you to the exact direction you are heading /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" /> , it's a different story). Your ship need to cut the accel to the direction you were traveling, start at 0 mps at the new direction and boost to gain speed. That's what I mean by you can't really catch up in few seconds.
And if you want to catch up, the fastest way is to boost directly behind it. And that is not pleasent in most cases (prox). so you'll need to go a bit off from the direction he's going, which will take even more time /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />



it is very easy to make a fast vector change, if you thrust opposite to your moving vector you will make it change very fast, at the max afterburner accel, and if you are decent you will start pointing your nose at the direction the scout is flying, and start boosting slowly before he gets to you, to make him go just a bit further than you. this way you spend little fuel (still like half a bottle on a regular case against dreg scouts, probably a whole bottle against heavies), start shooting asap he is in range, you are immune to proxmines, and practically everything a scout can do.
interceptors are deadly if they can see their prey
interceptors are deadly if they can see their prey
Classifiable up to Trolleomorphism.
you do that to me evincar. try it. you die to prox.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
QUOTE *snip*
and if you are decent you will start pointing your nose at the direction the scout is flying[/quote]Aaaaand a decent scout pilot that sees an int pointing in the direction that they're heading, will start ripping out or attempt to lose eye.
and if you are decent you will start pointing your nose at the direction the scout is flying[/quote]Aaaaand a decent scout pilot that sees an int pointing in the direction that they're heading, will start ripping out or attempt to lose eye.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
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Angela Liu
- Posts: 660
- Joined: Sat Dec 09, 2006 11:46 pm
- Location: Edmonton, Alberta, Canada
exactly my point /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />guitarism wrote:QUOTE (guitarism @ Aug 1 2007, 09:09 PM) you do that to me evincar. try it. you die to prox.
P.S. Evin, you just ran into my prox 20 minutes ago on beta in an int so don't try it /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />



not dreg vs dreg, silly, dreg int vs maybe, giga scout, like i said in the first place.Angela Liu wrote:QUOTE (Angela Liu @ Aug 1 2007, 04:12 PM) uh.. how often do you see dreg vs. dreg? And even if you are in a dreg int against a dreg scout, it would take quite a bit of fuel to catch up especially if you are going the other direction ( hense fly past you) and turn around to face that ship. and you know boost after a scout is bad, right? /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
I think I am one of the lucky ones to have only gotten hit by prox twice. rarely do i fly right behind someone unless im .1-4 k from my victimAngela Liu wrote:QUOTE (Angela Liu @ Aug 1 2007, 07:24 PM) And if you want to catch up, the fastest way is to boost directly behind it. And that is not pleasent in most cases (prox). so you'll need to go a bit off from the direction he's going, which will take even more time /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Last edited by Vio on Thu Aug 02, 2007 9:02 am, edited 1 time in total.