Thinking about it could you give each res 2 damage radii, 1 for each side of the aleph. That way you can simulate current Res's (make both values the same), have 1 sided res's and anything inbetween. You could even create a suicide res that only hurts your side (Jimmy Bomb?).
Adding variable timings for each res would be nice too.
The way I see it, if you're going to poke at the res code then why not make it as flexible as possible? Of course, I have no clue how hard any of this would be to do.
"One side" Aleph Resonator
carbon wrote:QUOTE (carbon @ Jul 24 2007, 06:27 PM) Can you make it suck the enemy team through to your side of the aleph?
Suck, not Blow - with no warning flash.
"What the hell is happening? where's all the air going!"
"It's MegaMaid! she's gone from Suck to Blow!"
that was all I could think of when I read that. I had to stop reading the rest of the thread and post that

The 'blastPower' property for missiles isnt shown in ICE and is always set to 0 in all cores because the code doesnt handle it correctly: the explosion actually happen but deal no damage "server side" so clients see damage but on next "update" it's cancelled so this yield some odd visual effect (mainly your hull/shield go down for a very short moment).madpeople wrote:QUOTE (madpeople @ Jul 25 2007, 12:21 AM) p.s. while were chaning ICE, can we add an option to change a normal missiles AOE, since i believe that is changeable in the core, there just isn't a box to change it in ICE
Last edited by KGJV on Wed Jul 25, 2007 8:53 pm, edited 1 time in total.
Can we get the res animation to be a little different as well? That way the potential victims know which res is being fired so they can try to rush the aleph instead. Oh man this is gonna be fun! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />FreeBeer wrote:QUOTE (FreeBeer @ Jul 24 2007, 05:59 PM) The team being one-way ressed has an option... run away, or rush the aleph. Rushing might be viable assuming the other team is close to the aleph (which would be why they would employ a one-sided version).
The code change has been tested and submitted for R4.
A new ICE (version 3.2) is also available and will be updated shortly in the Downloads section here.
Meanwhile you can get it here: http://drooky.free.fr/dracula/ICE32.zip
A new ICE (version 3.2) is also available and will be updated shortly in the Downloads section here.
Meanwhile you can get it here: http://drooky.free.fr/dracula/ICE32.zip
Not atm, point is that opposite side doesnt know which type of resonator was fired. The anim is the same and on both sides (even if one side wont explode).Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 25 2007, 10:55 PM) Can we get the res animation to be a little different as well? That way the potential victims know which res is being fired so they can try to rush the aleph instead. Oh man this is gonna be fun! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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Elephanthead
- Posts: 211
- Joined: Sat Jul 05, 2003 7:00 am
Hrm. Then I would really advocate that a one-sided res only maim the victims. I just think it's too big of advantage to pod everybody on the other side so you can just walk in and mop up. If that's still the case then I suggest that it be super expensive (like 2x-3x more expensive than regular res).KGJV wrote:QUOTE (KGJV @ Jul 25 2007, 02:10 PM) Not atm, point is that opposite side doesnt know which type of resonator was fired. The anim is the same and on both sides (even if one side wont explode).
Price, power and availability is a "core" thing. I just provide the 'option' to allow such resonators. After this, it's up to core developpers to add & tune them in their core or not.Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 25 2007, 11:23 PM) Hrm. Then I would really advocate that a one-sided res only maim the victims. I just think it's too big of advantage to pod everybody on the other side so you can just walk in and mop up. If that's still the case then I suggest that it be super expensive (like 2x-3x more expensive than regular res).


