Unknown Chat

A place to post suggestions for new features, new bugs, and comments about the existing code.
Clay_Pigeon
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Location: my pod

Post by Clay_Pigeon »

which one? There's now at least 4 custom voice packs out there, and it isn't clear that they are all compatible.
Last edited by Clay_Pigeon on Sun Jul 22, 2007 12:39 am, edited 1 time in total.
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fuzzylunkin1

Post by fuzzylunkin1 »

They are all compatible. Just use them in the right order, I believe. I don't see whats so annoying about having fun either . . . suit yourselves.
juckto
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Location: NZ

Post by juckto »

I gotta say I like it. It's nice and quiet nowadays.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
TheBored
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Location: At my desk staring at my monitor...

Post by TheBored »

Aeris wrote:QUOTE (Aeris @ Jul 21 2007, 03:45 PM) It's a good stopgap measure, but I'de really like to see sending of text with the vcID. Maybe with a toggle in options to switch non-standard VCs on or off.

Maybe we'll save that one for R5 /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
But see, I don't want to see this in my chat:

Code: Select all

Voob: Giggity giggity giggity giggity.
Voob: Giggity giggity giggity giggity.
Voob: Giggity giggity giggity giggity.
Voob: Giggity giggity giggity giggity.
Voob: Giggity giggity giggity giggity.
Voob: Giggity giggity giggity giggity.
Voob: Giggity giggity giggity giggity.
Voob: Giggity giggity giggity giggity.
Voob: Giggity giggity giggity giggity.
Because to date, no one has added a useful chat pack. If someone gets off their ass and adds a *useful* pack, we can probably consider adding it to the default chats. That way, we all have it.
WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Jul 21 2007, 04:29 PM) i may be releasing a VC pack (and even have a few personal ones for my use only), but i can see how this is useful.
The reson people want this mod is BECAUSE you are releasing a new pack. Some of us really, really don't care what the pack contains.
fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Jul 21 2007, 06:12 PM) They are all compatible. Just use them in the right order, I believe. I don't see whats so annoying about having fun either . . . suit yourselves.
Not everyone has the same definition of 'fun'. For me, seeing Quagmire say "Giggity giggity giggity giggity." on Family Guy is fun. Hearing it 40 times an hour in Allegiance is not fun.

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

QUOTE Because to date, no one has added a useful chat pack. If someone gets off their ass and adds a *useful* pack, we can probably consider adding it to the default chats. That way, we all have it.[/quote]
Hey, I tried. Remember this?
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Dogbones
Posts: 2721
Joined: Mon Nov 24, 2003 8:00 am
Location: Virginia

Post by Dogbones »

Yeah, I REALLY REALLY DO NOT want to see text for chats UNLESS I can set it on a per chat basis, which means it would have to be something in the chat index or individual mdls. This would have to be a command line or text edit thing, i.e. an in game gui to set things would be too complex and a waste of time to code up I think.

The few chat's that I'd want to see text for already have 'orders' attached to them. Like 'Attack my target'.
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aem
Posts: 1471
Joined: Sat Apr 02, 2005 8:00 am
Location: Charlotte, NC

Post by aem »

juckto wrote:QUOTE (juckto @ Jul 21 2007, 11:14 PM) Hey, I tried. Remember this?
Yeah problem is for some reason no one wants to support this stuff. My opinion is we should have a group like for the community core project working on a community quick chat project. They would put together important chats that are lacking right now and make them official. Then the new MDL's would be pushed out. You could push out a few "official" variations and have them be pushed out along with the default pack. They could be selectable in game along with a "custom" option that allows you to manually add your own pack that will never be overwritten.
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

I was tempted to go through and cull the vcs.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
carbon
Posts: 235
Joined: Thu Dec 11, 2003 8:00 am
Location: They ripped!

Post by carbon »

TheBored wrote:QUOTE (TheBored @ Jul 20 2007, 05:22 AM) If enough people want this, the fix is available. If you want it in a future release, post here and tell your buds /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
You can mute individuals and lobby; please give us the ability to mute Unknown chat.
mr_e
Posts: 45
Joined: Fri Jun 01, 2007 10:45 pm
Location: Danmark

Post by mr_e »

TheBored wrote:QUOTE (TheBored @ Jul 22 2007, 03:48 AM) Not everyone has the same definition of 'fun'. For me, seeing Quagmire say "Giggity giggity giggity giggity." on Family Guy is fun. Hearing it 40 times an hour in Allegiance is not fun.

TB

Same here,
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