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Posted: Wed Jun 20, 2007 6:18 am
by Adaven
I think a price of about 50 to 100 credits would be good for gunships. Still very viable, but you can't spam them endlessly in large games.

Posted: Wed Jun 20, 2007 6:49 pm
by Barrager
IB your statement about pushing a guardian is practically moot.

it;s true you can but guardians can boost for maybe 12 seconds. and they reach 90 mps by themselves and go back to 20 almost immediately. pushing them is a fruitless task compared to a gunship. alone a gunship can go 80 with LB it can go 110 and with pushing ability it go even faster for longer periods!.

Now sure a single piloted gunship is pretty much worthless and thus why I say keep the cost lower than guardians, but honestly, $1 is pretty stupid. they are cost effective for their research, (average 20k) Guardians are 26K.

guardians are not viable in anyway for offense, they have huge hull because they are sitting ducks, and they should be hard to kill by ints I mean come on they are 2k! a corvette could be more economical.

Gunships have versatility and they give ints a pretty good run for there money. ints are free btw lets not forget that.

Posted: Thu Jun 21, 2007 9:13 pm
by Psychosis
50-100 is reasonable

Posted: Thu Jun 21, 2007 10:50 pm
by spideycw
Why did soemone suggesting lowering the cost of guardians? you can already spam them thanks to gt econ. Why make it easier for them to deploy flying scs of doom

Posted: Thu Jun 21, 2007 10:58 pm
by Psychosis
because apparantly, GS are sooo overpowered, that gaurdians must be weak for having 1 gun.

not taking into account: their 50% base sig, INSANE hull, and TONS of ammo.