Posted: Sun Nov 11, 2007 3:49 pm
Roger that
Torque comes with a networked FPS. It's one of the basic example projects.Radruin wrote:QUOTE (Radruin @ Nov 30 2007, 11:56 AM) Does Torque have any tutorials on how to network a FPS? I recall reading somewhere that they had a tutorial on how to do it for an MMORPG, but that's not what we want; I think FPS games require faster response time than typical MMORPGs do
Oh, really? Sweet! Dare, if you could start checking that out, I would be very appreciative.Datamine wrote:QUOTE (Datamine @ Nov 30 2007, 03:03 PM) Torque comes with a networked FPS. It's one of the basic example projects.
-Craig
Which do we want to do? Procedurally generated maps, or pre-made? At the start, having some pre-made would probalby be easiest, until we can track down/build an algorithm for making maps.the_dare wrote:QUOTE (the_dare @ Nov 30 2007, 03:05 PM) caddy u doing a levels?
sorry was talking about qualifications!Radruin wrote:QUOTE (Radruin @ Nov 30 2007, 09:02 PM) Which do we want to do? Procedurally generated maps, or pre-made? At the start, having some pre-made would probalby be easiest, until we can track down/build an algorithm for making maps.
ROFL, yeah A-Levels across the pond here are like your highschool finals (I think)Radruin wrote:QUOTE (Radruin @ Nov 30 2007, 09:02 PM) Which do we want to do? Procedurally generated maps, or pre-made? At the start, having some pre-made would probalby be easiest, until we can track down/build an algorithm for making maps.