Page 3 of 4

Posted: Sun Nov 11, 2007 3:49 pm
by Cadillac
Roger that

Posted: Fri Nov 30, 2007 5:53 pm
by the_dare
i have ordered a book on c++ as i thought it would be good to learn so should get it on monday!!! will be able to help code after xmas hopefully!! if theres anything you want me to look into in detail just ask!!! but i will most probably look into ways we can network it!!

Posted: Fri Nov 30, 2007 7:56 pm
by radruin
Does Torque have any tutorials on how to network a FPS? I recall reading somewhere that they had a tutorial on how to do it for an MMORPG, but that's not what we want; I think FPS games require faster response time than typical MMORPGs do

Posted: Fri Nov 30, 2007 8:02 pm
by Cadillac
I got exams in January, I'll try to keep chugging out the fanfic, but Milkshape plans are on hold.

And then I got exams in May after that >.<

Posted: Fri Nov 30, 2007 8:03 pm
by craigp
Radruin wrote:QUOTE (Radruin @ Nov 30 2007, 11:56 AM) Does Torque have any tutorials on how to network a FPS? I recall reading somewhere that they had a tutorial on how to do it for an MMORPG, but that's not what we want; I think FPS games require faster response time than typical MMORPGs do
Torque comes with a networked FPS. It's one of the basic example projects.

-Craig

Posted: Fri Nov 30, 2007 8:05 pm
by the_dare
caddy u doing a levels?

Posted: Fri Nov 30, 2007 8:59 pm
by radruin
Datamine wrote:QUOTE (Datamine @ Nov 30 2007, 03:03 PM) Torque comes with a networked FPS. It's one of the basic example projects.

-Craig
Oh, really? Sweet! Dare, if you could start checking that out, I would be very appreciative.
Data, you're my hero. I really appreciate you chiming in when you do.

Posted: Fri Nov 30, 2007 9:02 pm
by radruin
the_dare wrote:QUOTE (the_dare @ Nov 30 2007, 03:05 PM) caddy u doing a levels?
Which do we want to do? Procedurally generated maps, or pre-made? At the start, having some pre-made would probalby be easiest, until we can track down/build an algorithm for making maps.

Posted: Fri Nov 30, 2007 10:14 pm
by the_dare
Radruin wrote:QUOTE (Radruin @ Nov 30 2007, 09:02 PM) Which do we want to do? Procedurally generated maps, or pre-made? At the start, having some pre-made would probalby be easiest, until we can track down/build an algorithm for making maps.
sorry was talking about qualifications!

but yeah pre-made should be used at first

Posted: Sat Dec 01, 2007 12:35 am
by HSharp
Radruin wrote:QUOTE (Radruin @ Nov 30 2007, 09:02 PM) Which do we want to do? Procedurally generated maps, or pre-made? At the start, having some pre-made would probalby be easiest, until we can track down/build an algorithm for making maps.
ROFL, yeah A-Levels across the pond here are like your highschool finals (I think)

But speaking of levels as in maps does Torque come with a random map generation tool?? (or are maps going to be done using something else?)