Coding

The land-based version of Allegiance, under construction.
Cadillac
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Post by Cadillac »

Roger that
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
the_dare
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Post by the_dare »

i have ordered a book on c++ as i thought it would be good to learn so should get it on monday!!! will be able to help code after xmas hopefully!! if theres anything you want me to look into in detail just ask!!! but i will most probably look into ways we can network it!!
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radruin
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Post by radruin »

Does Torque have any tutorials on how to network a FPS? I recall reading somewhere that they had a tutorial on how to do it for an MMORPG, but that's not what we want; I think FPS games require faster response time than typical MMORPGs do
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
Cadillac
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Post by Cadillac »

I got exams in January, I'll try to keep chugging out the fanfic, but Milkshape plans are on hold.

And then I got exams in May after that >.<
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
craigp
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Post by craigp »

Radruin wrote:QUOTE (Radruin @ Nov 30 2007, 11:56 AM) Does Torque have any tutorials on how to network a FPS? I recall reading somewhere that they had a tutorial on how to do it for an MMORPG, but that's not what we want; I think FPS games require faster response time than typical MMORPGs do
Torque comes with a networked FPS. It's one of the basic example projects.

-Craig
the_dare
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Post by the_dare »

caddy u doing a levels?
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radruin
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Post by radruin »

Datamine wrote:QUOTE (Datamine @ Nov 30 2007, 03:03 PM) Torque comes with a networked FPS. It's one of the basic example projects.

-Craig
Oh, really? Sweet! Dare, if you could start checking that out, I would be very appreciative.
Data, you're my hero. I really appreciate you chiming in when you do.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
radruin
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Post by radruin »

the_dare wrote:QUOTE (the_dare @ Nov 30 2007, 03:05 PM) caddy u doing a levels?
Which do we want to do? Procedurally generated maps, or pre-made? At the start, having some pre-made would probalby be easiest, until we can track down/build an algorithm for making maps.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
the_dare
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Post by the_dare »

Radruin wrote:QUOTE (Radruin @ Nov 30 2007, 09:02 PM) Which do we want to do? Procedurally generated maps, or pre-made? At the start, having some pre-made would probalby be easiest, until we can track down/build an algorithm for making maps.
sorry was talking about qualifications!

but yeah pre-made should be used at first
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HSharp
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Post by HSharp »

Radruin wrote:QUOTE (Radruin @ Nov 30 2007, 09:02 PM) Which do we want to do? Procedurally generated maps, or pre-made? At the start, having some pre-made would probalby be easiest, until we can track down/build an algorithm for making maps.
ROFL, yeah A-Levels across the pond here are like your highschool finals (I think)

But speaking of levels as in maps does Torque come with a random map generation tool?? (or are maps going to be done using something else?)
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