Hope the 100 Sector game was fun!

Tactical advice, How-to, Post-mortem, etc.
Clay_Pigeon
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Post by Clay_Pigeon »

What did the map look like.
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Gandalf2
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Location: W. Midlands, UK

Post by Gandalf2 »

Striker - problems were this bad last time, only it mainly affected euros afair.
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Auton
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Joined: Mon May 28, 2007 11:03 pm

Post by Auton »

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Jun 3 2007, 06:18 PM) What did the map look like.
When I dropped, the map was only half scouted and it looked like a cluster of grapes squeezed into a small box.
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Freeza
Posts: 304
Joined: Sat Mar 05, 2005 8:00 am
Location: Northeast, U.S.A.

Post by Freeza »

[quote=""tiger""]Just because you can transfer data at a high rate does not mean you have a fast connection. It just means that once a connection is established, it will transfer fast. Latency is the other statistic, and one that almost all ISPs ignore because frankly, the latency on most residential/business ISPs sucks![/quote]
I have dialup and played the whole game with no drops and only minor lag when there was 4 battleships shooting longtoms at my devasator in a sector with 10 bases. My computer never had to download all that stuff at once, since I loaded the map when there were only 4 sectors (at the start). So Tigger seems right.

There were assault ships and battleships coming out of the woodwork, it was insane. I was just happy to be the one that ended the slugmatch with a few wellplaced tac nukes into an expansion. GG! Good Server! Thanks Bacon, Tiger, Ozzy, and other minions.

Where's the pictures?!?
Last edited by Freeza on Sun Jun 03, 2007 10:48 pm, edited 1 time in total.
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To Punish and Enslave...
w0dk4
Posts: 304
Joined: Sun Jun 12, 2005 7:00 am

Post by w0dk4 »

QUOTE I'm 99% sure the problem that booted players right after joining was their internet connections. Yes, many said "But I have high-speed!" but unfortunately there are two separate statistics that rate an internet connection, and ISPs only concentrate on one: data transfer rate.[/quote]

I dont think the ISPs are to blame here.
It seems like the server has a bandwith limit at which it will send the join-info (sector data etc) to the player which is perfectly fine.
If the server would send the data with an upstream of like 100kB/s, it would only need 8 players joining the game at once to overload a 10mbit connection.

To me there seems to be a bug with the "alive" packets not sent during the load or something like that.
Anyways, this is only a problem to games where a lot of info has to be sent on join, ie. a game with 100 sectors /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
spliffyhat
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Post by spliffyhat »

Auton wrote:QUOTE (Auton @ Jun 3 2007, 02:51 PM) Yeah, I'll rejoin and it'll auto-join me to yellow, then sit there for a minute or two in the team select, put me into the game for about a second, and kick me right back out into server select.
same here played about 2 mins
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Death3D
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Post by Death3D »

Didn't know where the hell i was half the time. The map was sooo big the minimap arrow wasnt shown underneath all the sectors... It was a fun game, nonetheless... felt more like a real war with simultaneous battles all over the map and i Think this was what was intended when alleg was designed.
Good work, bacon and everyone involved.
And good job insects on the win.... didn't see it until it happened... when the hell did we lose all those bases?
And where the hell where all of yours?
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holtonster
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Location: San Leandro, California

Post by holtonster »

I set my alarm so Id wake up. Then I slept through it =\
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Shizoku
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Location: Ozzy's right nut.

Post by Shizoku »

I don't regret missing it so much anymore, I figure I would have been dropped anyways.

How many people actually got to play? Do we have any screenies?
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Bacon_00
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Post by Bacon_00 »

I would love to see some screenshots if anybody took them =)
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"Leave Bacon alone. When he's unsure of what sector he's in somehow it works out better." -Lee
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