Cadillac wrote:QUOTE (Cadillac @ Nov 13 2007, 12:14 PM) I dont quite understand what it means.
I am making my vehicles out of "blocks" as it were.
Do you want me to save each "block" as a model? or do you just want the model to be made out of "blocks" so that they can be substituted for upgrades.
QUOTE (Datamine)If you're using Torque, keep in mind that vehicle models should come in several different parts. Separating every vehicle into chassis, shocks, and wheels lets Torque do fairly realistic things (both visually and physically).[/quote]
Chassis (CHASS-ee) is the main body of the vehicle, just in case you don't know. What Datamine is saying is if you can make different models for the chassis, shocks, and wheels, and (I'm guessing) 'parent' the shocks to the chassis and the wheels to the shocks. Like this, the Torque game engine can make vehicle performance more realistic.
Parenting in modeling: the 'parent' cannot move without the child. The child *can* move independently of the parent.
In this case, the Chassis would be the parent of the shocks (shocks go wherever the chassis goes, but they can also wobble around and do shockly things on their own)
and the shocks would be parent of the wheels (the wheels stay attached to the shocks, but can still spin around).