NO EYE ON ALEPH ENTRANCE
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...that's actually a fascinating thought. In Eve, when you're camping an aleph, it begins to resonate and pulsate when a ship begins the transition into it. All of a sudden, you're adrenaline starts pumping, people start getting drones out, they start circliing around (in Eve, your entry point is randomized around the center point of the aleph).WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Apr 6 2007, 03:05 AM) i concur, shouldn't an aleph show signs of change, and possibly, shouldn't your ship need temporary shielding to provide a safe passage through what is basically a "tear" in space time? /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Right now, we know that an ship has entered when you get 'eye'. But a visual change in the aleph would also be very cool /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
...yea
When all of a sudden an enemy int comes from the other side! That's when!ImmortalZ wrote:QUOTE (ImmortalZ @ Apr 6 2007, 02:14 AM) Eh? If you are not camping an aleph in scouts against SBs, you deserve to get pwned. When did camping an aleph with ints become a valid and working tactic? Oh wait...
Froggy likes his drama flakes too much anyway.
"I'm never commanding again" - Ozzy /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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I think Froggy was being overly dramatic on purpose.asheron2k wrote:QUOTE (asheron2k @ Apr 5 2007, 10:15 PM) I'm going to side with Froggy on this one.
You either fix a bug and balance on a clean slate or refine the bug into a feature and balance around that.
Balancing around a bug just isn't an option.(Well, ok it is, but it's a bad one)
This has been in the game since the START and has already been balanced around /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />
It is not clearly a bug in the software either (unlike the collision code which looked to be a fairly obvious typo in the equation). It may be working as intended, and easily explained: Aleph travel disrupts your cloak JUST LIKE engaging your ripcord disables your cloak. Imagen ripping in fully cloaked bombers on a TP2 drop...
So now I am not so sure this needs to be 'fixed', even though we tried to fix it.

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It's an entirely counter-intuitive behavior. The 'Station at Risk' behavior isn't fired by it, and if it's a feature, not a bug, then it's a feature that core developers should be able to tweak, with behavior ranging from 'enter alephs at 100% sig and decrease as necessary' to 'enter alephs with no change in sig'.
We've upped our standards. Up yours.