NO EYE ON ALEPH ENTRANCE

Tactical advice, How-to, Post-mortem, etc.
batman
Posts: 544
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Post by batman »

Getting eyed sux. Fix da bug.
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BlackViper
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Post by BlackViper »

Shhhhhhhhhhh. Send the newb in first /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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IB_
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Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

I think they should go back to the invisible bombers, heck make everyone invisible, you have to aim by engine noise.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Greator_SST
Posts: 277
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Post by Greator_SST »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Apr 6 2007, 03:05 AM) i concur, shouldn't an aleph show signs of change, and possibly, shouldn't your ship need temporary shielding to provide a safe passage through what is basically a "tear" in space time? /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
...that's actually a fascinating thought. In Eve, when you're camping an aleph, it begins to resonate and pulsate when a ship begins the transition into it. All of a sudden, you're adrenaline starts pumping, people start getting drones out, they start circliing around (in Eve, your entry point is randomized around the center point of the aleph).

Right now, we know that an ship has entered when you get 'eye'. But a visual change in the aleph would also be very cool /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
...yea
Ozricosis
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Post by Ozricosis »

ImmortalZ wrote:QUOTE (ImmortalZ @ Apr 6 2007, 02:14 AM) Eh? If you are not camping an aleph in scouts against SBs, you deserve to get pwned. When did camping an aleph with ints become a valid and working tactic? Oh wait...
When all of a sudden an enemy int comes from the other side! That's when!

Froggy likes his drama flakes too much anyway.

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ImmortalZ
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Post by ImmortalZ »

Methinks int camps against tac without scouts involved should fail miserably. /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />
General_Freak
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Post by General_Freak »

If an int gets eyed, its pilot can simply use pulse probes. But without it, yes, of course it should fail.
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Dogbones
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Post by Dogbones »

asheron2k wrote:QUOTE (asheron2k @ Apr 5 2007, 10:15 PM) I'm going to side with Froggy on this one.

You either fix a bug and balance on a clean slate or refine the bug into a feature and balance around that.
Balancing around a bug just isn't an option.(Well, ok it is, but it's a bad one)
I think Froggy was being overly dramatic on purpose.

This has been in the game since the START and has already been balanced around /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />

It is not clearly a bug in the software either (unlike the collision code which looked to be a fairly obvious typo in the equation). It may be working as intended, and easily explained: Aleph travel disrupts your cloak JUST LIKE engaging your ripcord disables your cloak. Imagen ripping in fully cloaked bombers on a TP2 drop...

So now I am not so sure this needs to be 'fixed', even though we tried to fix it.
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ByteMe
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Location: Lag City

Post by ByteMe »

Demanding a fix from people who are working for free is a bit ridiculous
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Gappy
Posts: 461
Joined: Wed Nov 08, 2006 7:35 pm

Post by Gappy »

It's an entirely counter-intuitive behavior. The 'Station at Risk' behavior isn't fired by it, and if it's a feature, not a bug, then it's a feature that core developers should be able to tweak, with behavior ranging from 'enter alephs at 100% sig and decrease as necessary' to 'enter alephs with no change in sig'.
We've upped our standards. Up yours.
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