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Discussion / Announcement area for Dark Nebulae Core development.
wizard58
Posts: 186
Joined: Sat Dec 03, 2005 8:00 am
Location: Romania

Post by wizard58 »

I never say'd that we need a animation i just say'd that they came in the alleg universe from a trans universe wormhole , the hole collapsed and they find them selfs traped here and decided to shape this universe to accommodate they r taste .
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Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Let the man showcase his models so you see what he wants to do before you start killing his idea, will ya'?
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
Gestahlt
Posts: 61
Joined: Mon Jul 25, 2005 7:00 am

Post by Gestahlt »

Death3D wrote:QUOTE (Death3D @ Mar 19 2007, 04:10 AM) Let the man showcase his models so you see what he wants to do before you start killing his idea, will ya'?
Right! I can show models without textures so far, and to model these things it takes quite long since i want them look organic.
I dont know if you have any experience with low Poly modelling but for me its hard since i have to accomplish multiple goals with these:

1. Making them Allegiance compatible: Means allegiance only supports meshes with triangle shaped polys, which is a headache for me since i have to do them all manually since conversion will $#@! up the polycount and the looks pretty badly

2. Making them low poly. That isnt as easy as it sounds. Modelling crafts with low poly that also look organic is quite hard. Thats also pretty much the reason why i need help in the texturing department. I would be happy if someone could help me with that. I dont expect you to do all the work, i just need somebody who can do UV Maps since i am used to apply only materials to my animation and have hardly any experience with UV Maps.

After all, im almost finished with the interceptor, i dont like the back section so im currently reworking it. I have already sketches for the other crafts and stations. I will post the models when they are done without textures. No WIPs.
Gestahlt
Posts: 61
Joined: Mon Jul 25, 2005 7:00 am

Post by Gestahlt »

Okay, here we go. The int and the hvy int is complete

Here the pictures for the int (852 polys)

http://img341.imageshack.us/my.php?image=int1hj7.png
http://img341.imageshack.us/my.php?image=int2mc8.png
http://img253.imageshack.us/my.php?image=int3su5.png

here they are for the hvy (953 polys)

http://img49.imageshack.us/my.php?image=hvyint1nr2.png
http://img368.imageshack.us/my.php?image=int2gv1.png
http://img119.imageshack.us/my.php?image=hvyint3bm4.png

a detail shot of the "fingers" holding the thrusters

http://img119.imageshack.us/my.php?image=i...tailgripym7.png

The Meshes were done with "Anim8or" which can be found at www.anim8or.com

If you guys want the meshes just PM me and i send them to you via email (.an8 format or .3ds)
Last edited by Gestahlt on Mon Mar 19, 2007 2:39 pm, edited 1 time in total.
FlingPu
Posts: 540
Joined: Tue Jan 30, 2007 2:42 am
Location: Dayton, Ohio, USA

Post by FlingPu »

Gestahlt, those samples look great. BTW, I was not trying to kill your idea (if that was directed at me). Simply offering input. To be honest I may have had the wrong idea. From post one, I was picturing flying creatures which brought to mind a 1950's godzilla movie. I love godzilla, but the filming was laughable and funny in that way. I guess my point more detailed, flying creatures don't appeal to me. Cool looking ships with hellish creatures inside sounds kinda cool.
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Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

Those look pretty cool Gest.

I don't think backstory is too much of a big deal in Alleg anyway.
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

In honor of gestahlt's recent bomb runs yesterday, I say that this faction gets faction specific bonuses to its bombers that make them friggin uber.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Puggle
Posts: 80
Joined: Wed Aug 02, 2006 10:50 am
Location: Sahf Lahnden
Contact:

Post by Puggle »

As far as back story goes how about something along the lines of:

In the aftermath of the original flight from earth, a fleet of human transports entered an aleph to a system thought to be safe. Unfortunately the aleph had been hit with a resonator and had never fully stabilised. When the fleet emerged on the other side of the aleph half the transports had vanished.

Soo... the aleph contained a tear which deposited the lost transports in a nether-dimension. Centuries pass with the only access to vital supplies and technology coming from the transports scouring the void for other victims of unstable aleph tears to cannibalise. The survivors each form nomadic tribes, wandering the void in search of victims, supplies, technology and a way out.

This situation drives the survivors insane and forces them to use and develop the broken and destroyed technologies of all factions whose tech they come across floating in the void, the bizarre radiation in the void distorts and warps their vessels, absorbing the physical and biological matter (there's your corpses) that they come across in the void, creating semi-animate technology.

Occasionally a small nomadic group these unfortunate souls discover a torn aleph passing through the void. They enter the tear in the aleph and are thrust back into the universe at the aleph opening, where their hunger, insanity and thirst or conquest drive them to destroy everything they come into contact with.

The terrifying appearance of the ships, the total lack of contact or communicaton and the barbarity and insanity of the faction in combat lead the other humanoid factions to liken them to demons from hell.

Maybe you could call the The Lost, or The Damned.

Badda bing, badda boom.
Last edited by Puggle on Tue Mar 20, 2007 5:45 pm, edited 1 time in total.
Puggle
Posts: 80
Joined: Wed Aug 02, 2006 10:50 am
Location: Sahf Lahnden
Contact:

Post by Puggle »

And if you follow this kind of story line into faction GAs, then you would probably penalise their mining as there are no rocks on the void for them to develop technology on, and their only exposure to mining tech would be from lost miners that they could not use.

Given their need to capture vessels in the void, you might wish to buff TT and HTTs.
Gestahlt
Posts: 61
Joined: Mon Jul 25, 2005 7:00 am

Post by Gestahlt »

That backstory is quite good. I think i will use it if you permit.

For the faction weapons. I decided to have them ENERGY weapons only. I need to work out how decaying works, i want to have decay the crafts since they need to be "Fed"

The explanation for the decay (for the int for example), the Interceptor has to syntheshize his energy for his guns for himself, which is done in his belly. He draws it from his reserves. So if he doesnt dock regulary and get fed, he starves and dies. He doesnt decay in base since they hybernate while on standby. As a make up for it, i want to the int fairly strong, resulting in buffs in scanrange (it has good senses) and low sig. The Guns will do below normal damage but will have an AoE effect (they are flamethrowers, never saw them accurate).

I think the decay is a huge nerf to the ships performance overall, and maybe if that doesnt work out technically, i think it is possible to give it a O2 limit time just like pods have.

Should this be done to every ship of that faction and perk them like crazy or only to certain ships or no ship at all?
I want them to be interesting to fly and unique in play. 5 minutes to survive is prolly bad for bbrs, scouts and caps (if i can only get the O2 limit instead of the decay). When decay is possible, it would be awesome for all crafts, since you need nans badly then for every situation. So it will be quite the opposite of nix, but i am not sure if this is an entirely good idea. Feedback will be appreciated
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