Page 3 of 7

Posted: Mon Feb 26, 2007 9:47 am
by juckto
I made a map with a thorium rock in the centre sector. I made it count as Carbon, Silicon and Uranium.

My point is that rock attributes are not neccessarily attached to rock types. Either that, or I completely misunderstand AME.

Posted: Mon Feb 26, 2007 10:24 am
by Shizoku
If that's the case, I'm going to make a map exactly like hihigher but only with u rocks that have various attributes. It will be luck of the draw!

Posted: Mon Feb 26, 2007 11:13 am
by madpeople
i think f5 will detect what you can build, then once you have the con, when you try to place it you can use the red triangles to tell you which other sectors it can be built on.

but it would make it harder

Posted: Mon Feb 26, 2007 6:38 pm
by Avalanche
I will dig a bit deeper into the properties of rocks. There might be something hidden in there /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> I will update again in a few hours when I know how it actually works /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Posted: Sat Mar 03, 2007 5:19 am
by Dogbones
<taps fingers> where is that update?

I like the idea. Replacing it with a rock with a specific texture should not be too bad code wise. A little more complex to replace it with a custom 'wreckage' (i.e. a new model) that could not be built on.

A 'salvage' constructor would be a really nice addition to the Belters faction. Likely need some new rock properties to make it work. They would get back the original base or basic version of a tech base back (perhaps with half the hull strength).

Seismics could be used to destroy the wreckage.

Posted: Tue Mar 06, 2007 12:42 pm
by Avalanche
The update is that I realized I need to dig deeper into the properties of the rocks. But it seems like a possible and not overly large update.

The only two issues I have found is if we need to add additional properties for the rocks and how to figure out which model should be used to replace the station.

If it was possible to repair the stations or reuse the rock it would make the sesmic missile much more important. I do like this idea a lot.

Posted: Tue Mar 06, 2007 8:19 pm
by apochboi
It all sounds really nice.

Posted: Tue Mar 06, 2007 9:19 pm
by FlingPu
How about a new tech path?!

Posted: Tue Mar 06, 2007 9:27 pm
by Quia
Why don't we make dead bases salvageable, and if it's a techbase you can research the enemies tech! Yeah!

(Only half serious. It would be cool if it worked that way, but the balance issues.. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />)

Posted: Tue Mar 06, 2007 9:34 pm
by madpeople
Quia wrote:QUOTE (Quia @ Mar 6 2007, 09:27 PM) Why don't we make dead bases salvageable, and if it's a techbase you can research the enemies tech! Yeah!

(Only half serious. It would be cool if it worked that way, but the balance issues.. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />)
psst, read the thread /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />