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Posted: Wed Nov 15, 2006 1:55 pm
by madpeople
i'm guessing you installed it correctly?

if its a highres texture, put it in artwork/textures directory
if its low res, put it in your normal artwork directory

if its highres and in your /textures folder, make sure alleg is set to the high res settings, else it will use the normal coloured low res bmp.mdl

Posted: Wed Nov 15, 2006 1:59 pm
by BlackViper
It is a standard file for the main artwork directory. The Belterbaybmp.mdl is what he sent me. I might try to jump online quick before I leave the house.

Posted: Wed Nov 15, 2006 3:47 pm
by BlackViper
Works! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> At least I can see the differences a lot easier now.

Posted: Wed Nov 15, 2006 6:04 pm
by Raveen
BlackViper wrote:QUOTE (BlackViper @ Nov 15 2006, 03:47 PM) Works! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> At least I can see the differences a lot easier now.
Cool, I'll look into getting the rest done at some point in the near future.

Posted: Wed Nov 15, 2006 6:56 pm
by Grimmwolf_GB
Shouldn't you be able to know some of the base entrances? IC Garr has entrance on the right side, Giga EXP, Sup is easy as well. YOu could have flown an HTT at least sometimes. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Posted: Wed Nov 15, 2006 9:00 pm
by jgbaxter
And bats can find their way into a cave, it's just they don't want to do it under fire. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Posted: Wed Nov 15, 2006 9:07 pm
by BlackViper
Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Nov 15 2006, 12:56 PM) Shouldn't you be able to know some of the base entrances? IC Garr has entrance on the right side, Giga EXP, Sup is easy as well. You could have flown an HTT at least sometimes. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

You have it right. I can usually tell IC and a few others. Here is the embarassing part. Over 5 years ago was the last HTT attempt. It was on a Belter base. The one with the both doors on the same side, one above the other. I was lined up on the right door, my nan scout helped me with that. I got rammed, for a second I got disoriented and rolled 180 degrees, and tried to dock at the wrong door. I felt like such a fool I have never attempted it since. /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />

Posted: Wed Nov 15, 2006 11:47 pm
by Zapper
Since the Textures are clientside ill make a Colour blind version of the textures I make.. U can then DL these version on the side since the Hirez prolly wont be on AU so i guess it wont matter... The textures will have an extra cb_*.mdl on the file so u have to rename/remove the extra cb_ from the file name.

We can not alter the "inside" textures on most faction bases cause they are use for Carriers textures.
But some can be fitted with an "EXIT" or just Arrows pointing in the direction of the flight path.

Zap

Posted: Thu Nov 16, 2006 3:04 am
by vlad13
I made a yellow and blue base version of the ic pack i made. You can download it here (10 mb 2048). This has not been fully tested so let me know if there are problems. You can also put them in your normal artwork directory and allegiance will downsize them, however there is a 2 second delay on the first launch on my computer.

You can get the teleport here if you like them

Posted: Thu Nov 16, 2006 7:47 am
by smikke
farmerjon wrote:QUOTE (farmerjon @ Nov 15 2006, 03:29 AM) Even more interesting, as it is a recessive gene on the X chromosome, some women can have one colour blind expression on an X chromosome and another, on a normal gene on the other X, and for some reason as a result, half of the cones in their eyes will express one gene and half the other, meaning as a coloured light is passed across their eye it can flicker colours (this is what I am told, who knows).
Sounds weird, but it might have to do with X-inactivation induced mosaicism.