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Posted: Tue Nov 21, 2006 12:24 am
by Grimmwolf_GB
Where is the problem? Guitarism tells us, that you need more than 1 load of ammo for a miner, madpeople tells us, his loadout includes mostly probes. There is no contradiction, when madpeople tells us, that he also kills miner with that layout. I do regularly and with TF it is extra easy.
Posted: Tue Nov 21, 2006 2:24 am
by Adaven
Along w/ what grimm said, "mostly probes" does not mean "all probes".
Also, never missing a miner w/ tf guns is tricky, but not unreasonable, just don't start firing until you are right on top of the the thing. Non-tf scouts can do this just as well (maybe need to get a little closer), except for slip ups when the miner tries to dodge the missles.
Posted: Tue Nov 21, 2006 6:11 am
by batman
madpeople wrote:QUOTE (madpeople @ Nov 20 2006, 05:41 PM) /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />
someone tell guitarism to stfu noob plz
ok. guitar stfu noob plz /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Posted: Wed Nov 22, 2006 8:11 am
by Rand0m_Numb3r
guitarism wrote:QUOTE (guitarism @ Nov 20 2006, 03:34 PM) right, and when was the last time you went miner hunting as TF mp? realisticly, your not gonna ever get 100% accuracy uninterupted. This is the problem with TEK, statistics and number. It doesnt actually work like it says it should.
I assume you mean that sheild regen is not calculated?
Posted: Wed Nov 22, 2006 9:19 am
by Gappy
as far as I can recall shields aren't generated when you're under constant fire, same for miners. Regardless, you should always carry an extra set of ammo with you when you're in a TF scout at the start of a game, as it's usually the difference between a dead op/tp/miner, and one that lives
Posted: Wed Nov 22, 2006 9:46 am
by guitarism
Yes I mean shield regen. And shields do regenerate while being fired upon. The thing with TF vs other scouts, is that the ammo just gets eaten so quickly. Not to mention that your probably going to have to pod at least one person that comes at you in a scout, so one rack of ammo wouldn't be enough, even with 100% accuracy, which doesn't happen...
Posted: Wed Nov 22, 2006 10:55 am
by Terralthra
guitarism wrote:QUOTE (guitarism @ Nov 22 2006, 07:46 PM) Yes I mean shield regen. And shields do regenerate while being fired upon. The thing with TF vs other scouts, is that the ammo just gets eaten so quickly. Not to mention that your probably going to have to pod at least one person that comes at you in a scout, so one rack of ammo wouldn't be enough, even with 100% accuracy, which doesn't happen...
TF scouts do not eat ammo any faster than normal scouts. They have the same ammo capacity, fire twice as many bullets, but use half as much ammo per shot.
Posted: Wed Nov 22, 2006 4:56 pm
by terrenblade
Terralthra wrote:QUOTE (Terralthra @ Nov 22 2006, 03:55 PM) but use half as much ammo per shot.
That explanes why many persons call them cheese.
Posted: Wed Nov 22, 2006 7:55 pm
by madpeople
please use ICE before stating things like that
PE gat 1 uses 1 bullet per shot
PW gat 1 uses 1 bullet per shot
tf scouts have 600 ammo
GT and IC scouts have 960 ammo
all the rest have 800 ammo
Posted: Thu Nov 23, 2006 1:27 pm
by Terralthra
You are correct, madp. Mea culpa.