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Posted: Tue Oct 24, 2006 3:51 am
by TheVoid37
Papsmear wrote:QUOTE (Papsmear @ Oct 23 2006, 02:02 PM) Why was TheVoid doing cadet?
Simple really. There was a post about how we vets should only expect so much from Cadet's, I argued that we don't know what to expect from cadets because we have never been through cadet. I was informed Vet's could go through the program. I have spare time to read at work and IMHO this type of program is a very good idea in allegiance as I remember the game being very daunting back in beta. I wanted to experience this program so that I could either recomend or not recomend it to friends and others.
In short, its about the journey, not the destination. I took the journey I was denied in my beta/gold days.
Posted: Tue Oct 24, 2006 3:54 am
by Shizoku
And now the burning ears want to here whether or not you will recomend it or not.
Posted: Tue Oct 24, 2006 4:03 am
by batman
Mordechaj, TheVoid37, Apathos, overkill13, and Jagnara -- congrats on graduating dudes. In addition to shining chrono's skull, you are supposed to buy rounds for the alumni. Who's buying?
Good job /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Posted: Tue Oct 24, 2006 7:14 am
by Grimmwolf_GB
Shizoku wrote:QUOTE (Shizoku @ Oct 24 2006, 05:54 AM) And now the burning ears want to here whether or not you will recomend it or not.
I can recommend it. It was worth my time.
Posted: Tue Oct 24, 2006 12:00 pm
by madpeople
TheVoid37 wrote:QUOTE (TheVoid37 @ Oct 24 2006, 04:51 AM) Simple really. There was a post about how we vets should only expect so much from Cadet's, I argued that we don't know what to expect from cadets because we have never been through cadet. I was informed Vet's could go through the program. I have spare time to read at work and IMHO this type of program is a very good idea in allegiance as I remember the game being very daunting back in beta. I wanted to experience this program so that I could either recomend or not recomend it to friends and others.
In short, its about the journey, not the destination. I took the journey I was denied in my beta/gold days.
Shizoku wrote:QUOTE (Shizoku @ Oct 24 2006, 04:54 AM) And now the burning ears want to here whether or not you will recomend it or not.
yeah, tell us, what can we expect from these cadets
Posted: Tue Oct 24, 2006 2:24 pm
by Doobie
madpeople wrote:QUOTE (madpeople @ Oct 24 2006, 06:00 AM) yeah, tell us, what can we expect from these cadets
You can expect Cadet graduates to be able to whoop your butt in your heavy ints while they fly scouts.
Posted: Tue Oct 24, 2006 3:19 pm
by jgbaxter
He's GB you know. /cool.gif" style="vertical-align:middle" emoid="

" border="0" alt="cool.gif" />
Posted: Tue Oct 24, 2006 5:29 pm
by TheVoid37
Yes I would recomend it, hell I would recomend flying a one on one game with Jimmy for new players. Anything that involves reading about concepts in the game or playing I would recomend. If they can't do that or comit time to it then they will never get good enough at allegiance to enjoy it anyways and should be weeded(Pun intended) out early.
As for what to expect from a Cadet, this really depends on how much effort they put into the program.
But generally I would expect cadet's to come out of the program with a basic knowledge of game mechanics. They will be familiar with concepts in the game on how to accomplish the primary objectives of a commander. They will be familiar with how to navigate around the in game menu's and know enough to generally loadout a ship correctly and generally what each wpn does.
Cadet's that put alot of time into the program and request assistance will actually know how to apply the above effectively.
As we all know there is a major difference between someone who has read how to build a house and someone who has actually done it. Cadet's learn the book smarts in Cadet, they won't learn the street smarts until they get out there and do it, which either means merc ing it for the hard road or joining a squad for the fast track. Cadet does its job which is to soften the learning curve and give new players a solid foundation to work from and a great place to ask questions. It also formulates all the basic knowledge of allegiance into a smooth and organized ciriculum. I personally think most cadet's should just skim over the exact numbers on everything as if they want they can learn it later. To me all the numbers and precise facts, that are clearly marked optional, would just drown most new players, but for the ones that excel probably provides a nice outlet for something to read. Again to the Academy's defence on this, it is clearly marked optional and I totally agree with that.
All in all its a very solid program that provides a great service to new players.
It also let me write some great fan fiction. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Posted: Tue Oct 24, 2006 5:48 pm
by Dengaroth
TheVoid37 wrote:QUOTE (TheVoid37 @ Oct 24 2006, 07:29 PM) Cadet's learn the book smarts in Cadet, they won't learn the street smarts until they get out there and do it, which either means merc ing it for the hard road or joining a squad for the fast track.
...or request ingame training and arrange the time.
[quote=""A lot of @Cadet staff members"]If you want to practice this ingame, let me know and we'll figure something out.[/quote]
Only way to do this is small sessions, really. Biggest one I've ever done had about 10 cadets practicing miner killing in scouts at the same time, and I just felt it wasn't worth it - took forever to schedule, forever to pull together, and even with parallelized miner-killing people still had to wait a lot and take turns, plus the quality of feedback suffered considerably (you're welcome to try observing four miner assaults in four sectors simultaneously and give good feedback on them).
But, once again, that comes down to cadet initiative. Don't expect us to run around waving a flag.
edit (for clarity): This is not a rant or "brushing off critique" or whatever. It's more an attempt to explain why things are as they are, as well as telling the current/future cadets to actively request such sessions.
Posted: Tue Oct 24, 2006 6:12 pm
by TheVoid37
Right and agreed, that's why I said they get out of it what they put into it. You spoon feed them info, now whether they request to practice that info or not is beyond your control.
Cadet isn't long enough nor should it give you the street smarts. It's school, its the book smarts, you get the rest of your education later from other players, playing or squad mates. One week for a subject, so bomber info comes out, few days go by to allow to read, then to schedule a day with an instructor etc... plus one in game session isn't going to cover it, I mean you can't think of every scenario and run through it, some things you will need lots of people, hard to do bomber turret gun practice with 2 people.
By giving them the book smarts you make them comfortable enough to get in game and figure things out versus blundering through everything with a team riding your arse. That right there is priceless in itself. Heck Cadet could probably be cut down into 4 weeks if it was just focused on that goal. But its solid the way it is and offeres alot of highly motivated trainees alot of extra info they can soak up as well, without pushing other trainees who may have alot going on IRL too fast.