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Posted: Mon Aug 14, 2006 8:18 pm
by jgbaxter
Tac seems a bit more underpowered then usual from DN, not sure if it needs a fix, but the last 4 games with Belt tac were generally disapppointing. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Posted: Mon Aug 14, 2006 8:31 pm
by tmc
its tac. You shouldnt be able to kill enemy bomb runs if they have adv tech, or should you get sbs in 20 minutes.

Posted: Tue Aug 15, 2006 12:45 am
by Grimmwolf_GB
Well, Belters Tac is way too strong on DN. You can buy all tech in no time.

On A+, PCII and GoDII the tech costs have not been halved. You really gotta weigh the options when you buy tech as belts. I had a game earlier, where my IC adv sfs had Utl1 the whole game, because the tac tech had its old prize.

I'll keep an eye on it though.

Posted: Tue Aug 15, 2006 3:23 am
by jgbaxter
Ah, well, that's probably why my usual belt tac strategies seemed slower and more dangerious. /blush.gif" style="vertical-align:middle" emoid=":blush:" border="0" alt="blush.gif" />

Posted: Tue Aug 15, 2006 3:35 am
by Spunkmeyer
I felt the need to up tac a bit with the latest Plus releases, namely snipers and killers, mainly because the avg skill level with tac has detoriated a lot in the last 5 years. Otherwise I don't think there is an inherent weakness with tac - but I'd say snipers do need something: right now sniper 1 is only an intermediate tech on the way to sniper 2 - likewise for EW range 1. Buying sniper 1 and EW1 before adv tac is a waste of time and money.

Still it's a very minor issue.

The single biggest problem with GoD is the BIOS heavy cloak mass. It's way too high to be usable on small ships. That's reduced in a later release of Plus.

Posted: Tue Aug 15, 2006 5:00 am
by jgbaxter
Well if the prices on GoD are double that for tac tech then on DN maybe a nice intermediary will eventually come to be- in time. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Posted: Tue Aug 15, 2006 5:40 am
by tmc
The problem with GoD, A+ and other old school cores is that they are much harder to play than DN. Commanders have to learn to run an econ. Pilots must learn to fight without adv tech and, gasp, maybe even kill miners with utl1.

I dont know if the current crop of players can handle this, especially since they've been brainwashed by DN's dumbed down play.l

Posted: Tue Aug 15, 2006 12:01 pm
by Duckwarrior
Heavy scouts give me the itch /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />

Increase their mass or something to take the extra crew and turret into account, and lose the mini AC from the turret, give the turret dual gats (is this even possible?). at least the gunner would have to hit with both streams of fire to do any worthwhile damage, currently heavy scouts, kill miners like a stealth fighter, drop a @#(! load of mines, shoot the hell out of the defenders and then rip out. They are a mess.

Posted: Tue Aug 15, 2006 2:33 pm
by Badger
tmc wrote:QUOTE (tmc @ Aug 15 2006, 01:40 AM) The problem with GoD, A+ and other old school cores is that they are much harder to play than DN. Commanders have to learn to run an econ. Pilots must learn to fight without adv tech and, gasp, maybe even kill miners with utl1.

I dont know if the current crop of players can handle this, especially since they've been brainwashed by DN's dumbed down play.l

I commed a couple games last night, and this is true. The games were fun though. However screwups are amplified here big time. If you do not push an opening OP or lose it, it hurts. I got out expanded and it costs us. You need the money or you are toast.

It is a nice change of pace.

Posted: Tue Aug 15, 2006 2:35 pm
by Patman3
Gasp! You mean I can't go belts and turtle in 3 sectors to get my sbs+hunt3 sfs? BLASPHEMY!


Keep up the good work Grimmwolf!