GoD II

Discussion / Announcement area for Good Old Days II Core development.
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

Tac seems a bit more underpowered then usual from DN, not sure if it needs a fix, but the last 4 games with Belt tac were generally disapppointing. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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tmc
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Joined: Tue Jul 01, 2003 7:00 am

Post by tmc »

its tac. You shouldnt be able to kill enemy bomb runs if they have adv tech, or should you get sbs in 20 minutes.
Grimmwolf_GB
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Post by Grimmwolf_GB »

Well, Belters Tac is way too strong on DN. You can buy all tech in no time.

On A+, PCII and GoDII the tech costs have not been halved. You really gotta weigh the options when you buy tech as belts. I had a game earlier, where my IC adv sfs had Utl1 the whole game, because the tac tech had its old prize.

I'll keep an eye on it though.
Last edited by Grimmwolf_GB on Tue Aug 15, 2006 12:45 am, edited 1 time in total.
jgbaxter
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Post by jgbaxter »

Ah, well, that's probably why my usual belt tac strategies seemed slower and more dangerious. /blush.gif" style="vertical-align:middle" emoid=":blush:" border="0" alt="blush.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Spunkmeyer
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Post by Spunkmeyer »

I felt the need to up tac a bit with the latest Plus releases, namely snipers and killers, mainly because the avg skill level with tac has detoriated a lot in the last 5 years. Otherwise I don't think there is an inherent weakness with tac - but I'd say snipers do need something: right now sniper 1 is only an intermediate tech on the way to sniper 2 - likewise for EW range 1. Buying sniper 1 and EW1 before adv tac is a waste of time and money.

Still it's a very minor issue.

The single biggest problem with GoD is the BIOS heavy cloak mass. It's way too high to be usable on small ships. That's reduced in a later release of Plus.
Last edited by Spunkmeyer on Tue Aug 15, 2006 3:49 am, edited 1 time in total.


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jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

Well if the prices on GoD are double that for tac tech then on DN maybe a nice intermediary will eventually come to be- in time. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
tmc
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Joined: Tue Jul 01, 2003 7:00 am

Post by tmc »

The problem with GoD, A+ and other old school cores is that they are much harder to play than DN. Commanders have to learn to run an econ. Pilots must learn to fight without adv tech and, gasp, maybe even kill miners with utl1.

I dont know if the current crop of players can handle this, especially since they've been brainwashed by DN's dumbed down play.l
Duckwarrior
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Location: la Grande-Bretagne

Post by Duckwarrior »

Heavy scouts give me the itch /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />

Increase their mass or something to take the extra crew and turret into account, and lose the mini AC from the turret, give the turret dual gats (is this even possible?). at least the gunner would have to hit with both streams of fire to do any worthwhile damage, currently heavy scouts, kill miners like a stealth fighter, drop a @#(! load of mines, shoot the hell out of the defenders and then rip out. They are a mess.
Last edited by Duckwarrior on Tue Aug 15, 2006 12:08 pm, edited 1 time in total.
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Badger
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Location: Massachusetts

Post by Badger »

tmc wrote:QUOTE (tmc @ Aug 15 2006, 01:40 AM) The problem with GoD, A+ and other old school cores is that they are much harder to play than DN. Commanders have to learn to run an econ. Pilots must learn to fight without adv tech and, gasp, maybe even kill miners with utl1.

I dont know if the current crop of players can handle this, especially since they've been brainwashed by DN's dumbed down play.l

I commed a couple games last night, and this is true. The games were fun though. However screwups are amplified here big time. If you do not push an opening OP or lose it, it hurts. I got out expanded and it costs us. You need the money or you are toast.

It is a nice change of pace.
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Patman3
Posts: 259
Joined: Tue Jul 01, 2003 7:00 am
Location: Atlanta, GA

Post by Patman3 »

Gasp! You mean I can't go belts and turtle in 3 sectors to get my sbs+hunt3 sfs? BLASPHEMY!


Keep up the good work Grimmwolf!
Last edited by Patman3 on Tue Aug 15, 2006 2:36 pm, edited 1 time in total.
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