GoD II
Tac seems a bit more underpowered then usual from DN, not sure if it needs a fix, but the last 4 games with Belt tac were generally disapppointing. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
-
Grimmwolf_GB
- Posts: 3711
- Joined: Wed Jul 02, 2003 7:00 am
- Location: Germany
- Contact:
Well, Belters Tac is way too strong on DN. You can buy all tech in no time.
On A+, PCII and GoDII the tech costs have not been halved. You really gotta weigh the options when you buy tech as belts. I had a game earlier, where my IC adv sfs had Utl1 the whole game, because the tac tech had its old prize.
I'll keep an eye on it though.
On A+, PCII and GoDII the tech costs have not been halved. You really gotta weigh the options when you buy tech as belts. I had a game earlier, where my IC adv sfs had Utl1 the whole game, because the tac tech had its old prize.
I'll keep an eye on it though.
Last edited by Grimmwolf_GB on Tue Aug 15, 2006 12:45 am, edited 1 time in total.
-
Spunkmeyer
- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
I felt the need to up tac a bit with the latest Plus releases, namely snipers and killers, mainly because the avg skill level with tac has detoriated a lot in the last 5 years. Otherwise I don't think there is an inherent weakness with tac - but I'd say snipers do need something: right now sniper 1 is only an intermediate tech on the way to sniper 2 - likewise for EW range 1. Buying sniper 1 and EW1 before adv tac is a waste of time and money.
Still it's a very minor issue.
The single biggest problem with GoD is the BIOS heavy cloak mass. It's way too high to be usable on small ships. That's reduced in a later release of Plus.
Still it's a very minor issue.
The single biggest problem with GoD is the BIOS heavy cloak mass. It's way too high to be usable on small ships. That's reduced in a later release of Plus.
Last edited by Spunkmeyer on Tue Aug 15, 2006 3:49 am, edited 1 time in total.
Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.
The problem with GoD, A+ and other old school cores is that they are much harder to play than DN. Commanders have to learn to run an econ. Pilots must learn to fight without adv tech and, gasp, maybe even kill miners with utl1.
I dont know if the current crop of players can handle this, especially since they've been brainwashed by DN's dumbed down play.l
I dont know if the current crop of players can handle this, especially since they've been brainwashed by DN's dumbed down play.l
-
Duckwarrior
- Posts: 1967
- Joined: Thu Jul 03, 2003 7:00 am
- Location: la Grande-Bretagne
Heavy scouts give me the itch /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />
Increase their mass or something to take the extra crew and turret into account, and lose the mini AC from the turret, give the turret dual gats (is this even possible?). at least the gunner would have to hit with both streams of fire to do any worthwhile damage, currently heavy scouts, kill miners like a stealth fighter, drop a @#(! load of mines, shoot the hell out of the defenders and then rip out. They are a mess.
Increase their mass or something to take the extra crew and turret into account, and lose the mini AC from the turret, give the turret dual gats (is this even possible?). at least the gunner would have to hit with both streams of fire to do any worthwhile damage, currently heavy scouts, kill miners like a stealth fighter, drop a @#(! load of mines, shoot the hell out of the defenders and then rip out. They are a mess.
Last edited by Duckwarrior on Tue Aug 15, 2006 12:08 pm, edited 1 time in total.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
tmc wrote:QUOTE (tmc @ Aug 15 2006, 01:40 AM) The problem with GoD, A+ and other old school cores is that they are much harder to play than DN. Commanders have to learn to run an econ. Pilots must learn to fight without adv tech and, gasp, maybe even kill miners with utl1.
I dont know if the current crop of players can handle this, especially since they've been brainwashed by DN's dumbed down play.l
I commed a couple games last night, and this is true. The games were fun though. However screwups are amplified here big time. If you do not push an opening OP or lose it, it hurts. I got out expanded and it costs us. You need the money or you are toast.
It is a nice change of pace.
