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Posted: Mon Oct 23, 2006 9:02 am
by Dengaroth
Raveen wrote:QUOTE (Raveen @ Oct 23 2006, 10:52 AM) In theory you can run Python scripts on your windows PC. I couldn't tell you how though /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
You just need
this (the python interpreter). Installing it will, among other things, set associations for .py files, which will enable you to run them by double-click.
Posted: Mon Oct 23, 2006 1:56 pm
by factoid
I do all my 'open source' development under windows these days. Windows->Unix doesn't work so hot, but since all my favorite OS apps work just great under windows (OOffice, Python, Java, GIMP, etc...) no need to switch.
Sorry about all the technobabble, I assumed that at the very least .CSV wouldn't confuse people.
Posted: Mon Oct 23, 2006 3:45 pm
by Raveen
I knew what you meant. Therefore it wasn't very confusing /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Posted: Sat Feb 03, 2007 6:07 pm
by jgbaxter
*bump*
Posted: Mon Apr 09, 2007 11:53 pm
by Cable
Hawkwood.... I am sooo impressed and I don't even program ... well done... Thanks for the effort(s)
Posted: Fri Apr 20, 2007 2:40 pm
by Adam4
Fantastic job so far, I've learnt loads, and have started to work on some new weapons (possibly for release in Warpcore v 1.10)
Any ideas if the other 12 chapters are around somewhere? Just because I need more material, in order to make a resonator which only affects lt and medium class armour, (I have the basis for this, but need to clarigy a few things /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )
--Adam
Posted: Fri Apr 20, 2007 8:09 pm
by Dengaroth
Hawk only got that far before someone started giving him @#(! (again), IIRC.
You can easily imagine how that sort of thing tends to siphon off one's enthusiasm for the community.
Posted: Fri Apr 20, 2007 8:11 pm
by apochboi
adam4 wrote:QUOTE (adam4 @ Apr 20 2007, 03:40 PM) Fantastic job so far, I've learnt loads, and have started to work on some new weapons (possibly for release in Warpcore v 1.10)
Any ideas if the other 12 chapters are around somewhere? Just because I need more material, in order to make a resonator which only affects lt and medium class armour, (I have the basis for this, but need to clarigy a few things /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )
--Adam
Thats easy Adam, use a spare DM for the res your creating, and in all the AC put 0 apart from the things you want to damage and then of course set the multiplyer.
Posted: Fri Apr 20, 2007 9:55 pm
by Adam4
Well.....
It started off not working, under an unused damage table DM 14 I believe.
I changed it to the same DM as aleph res, and it worked, with the same effect as a DoomsDay would.
So, I switch is back to DM14, and I have:
Light:1.9
Med: 1.9
Ac15-19:1
And, when I use it in game, it doesnt work. It is a res designed to affect only light and med class armour and shields (no bases or asteroids), any idea as to why it wont work?
Posted: Sat Mar 15, 2008 6:15 pm
by madpeople
i think this needs to be stickied or perhaps added to the wiki in a different section to
http://www.freeallegiance.org/FAW/index.ph...create_cores%3F
the part on the locals was a bit hard to follow though.
am i right in thinking
if ship A requires 80
and base B has 80 as a local, and no other base has 80 as a local, and its not defined anywhere else
you can only change to ship A at base B
?
so its a way of say, only allowing capships to launch from a SY