High resoultion textures needed.

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

ShadowFoxx wrote:QUOTE (ShadowFoxx @ Aug 7 2006, 07:39 PM) if anyone is willing to take the time to teach... I'd totally be down with helping.
There are a lot of Video tutorials about using a paintprogram on the web and there are several tool's to make the work easy.... I will not teach you but i can give constructive critisism on your marterial.
If your have the urge to work with pictures, dig in and start with the tutorials, its not rocket science or make or break.
Its fun hard work and patience, learn to go for the picture in your mind and focus on the feeling u have associated with that picture.

Enjoy
Zap
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Image
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Your_Persona wrote:QUOTE (Your_Persona @ Aug 8 2006, 01:38 AM) allegiance with high rez patch
Is it necessary to overwrite the the server files?? The UI stall's when it trys to contacts the allegiance game server!!
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Image
pedro0930
Posts: 16
Joined: Fri Jul 07, 2006 3:58 am

Post by pedro0930 »

Zapper wrote:QUOTE (Zapper @ Aug 8 2006, 08:14 AM) Is it necessary to overwrite the the server files?? The UI stall's when it trys to contacts the allegiance game server!!
yeah, how do you install the patch?
ASGS can't varify it's version so I can only play in training mission.
I don't really notice anything different :(
Your_Persona
Posts: 773
Joined: Sat Dec 04, 2004 8:00 am
Contact:

Post by Your_Persona »

Zapper wrote:QUOTE (Zapper @ Aug 8 2006, 09:14 AM) Is it necessary to overwrite the the server files?? The UI stall's when it trys to contacts the allegiance game server!!
Can you do any testing in the training mission? I'll try to get a new server that works /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />

QUOTE yeah, how do you install the patch?
ASGS can't varify it's version so I can only play in training mission.
I don't really notice anything different :([/quote]

You wont be able to play online with this version, its for local testing only. Test in the training missions, or with a lan server (when it works).
There is an option in the esc menu to enable the hirez textures, though you wont notice any difference unless you have put some high rez textures in your artwork folder.
-->>Elitism<<--
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
Your_Persona
Posts: 773
Joined: Sat Dec 04, 2004 8:00 am
Contact:

Post by Your_Persona »

Ok I rebuilt it again.

This server should work for you. This is only for testing the hirez client. It will only run from using allsrvUI.

http://austin.bluedepot.com/alleg/allegiance(hirezTEST).zip

Again, if your not testing high resoultion textures you should ignore this.

you will want to backup your current allegiance.exe and any files you are overwriting with these ones.

Run allsrvUI.exe to start your server, create a game, then you can connect to it using the allegiance.exe in the zip.

Hope this works for you.
-->>Elitism<<--
I'm not Hamlet. I don't take part any more. My words have nothing to tell me anymore.
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

I got it runnig... i had to remove the service in order to get to run.
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Image
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Its running ok... but i cant get alleg to load the models with the new tex.
It still load the 254 tex on the models...
I replaced the Old tex with the new hirez in the artwork folder.... Do i need to remap the tex in a modler.
I thougth that alleg would take the texs from the artwork folder the xxx.bmp.mdl and wrap the Models...
In MDLview i can see the model with the tex i replace..

My config:

I run the Hirez alleg for the Freealleg folder and place my tex in the subfolder artwork!

---Freealleg
|----artwork

The server is running in its own folder

---Alleg
|---server

Zap
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Image
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

I found the problem...

In the Reg there are 2 subbranches to Allegiance 1.0 and 1.1
In both branches the artpath is pointing to the normal Alleg folder. so i added Free to the 1.1 branch and i got my textures....
Now i just need to replace my testtexture(ugly purple squares) with the real high res tex's.

There is one thing that i don't get.... The Release FAZ2 is a version 1.1 and yet it use the 1.0 branch in Reg.
First i would say I'm glad, and second i think its sloppy(maybe a harsh word).
Are we protecting the Beta release enviroment in the registry by keeping the "Old" branch so the Beta can use the 1.1 branch??
Or is there another reason, like we are using windows so we/It tell the diff any way /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Image
Tigereye
Posts: 4952
Joined: Mon Jul 28, 2003 7:00 am
Location: Toronto, Ontario

Post by Tigereye »

We use the two keys to keep the beta environment different from the production environment.

Regular Allegiance uses the 1.0 keys, and if you are using a beta client it will use the 1.1 keys. In this way you can safely run a beta client on the machine even if there is a regular installation without fear of accidentally breaking or modifying your regular installation.

I guess when we released R2 it wasn't really necessary to force everyone to start using 1.1 keys, and make a brand new key 1.2 or whatever. Plus, since we denote our releases by release number, it's not really a classic "version number" that is increasing.

There may be 10 releases over the next few years, and that definitely won't be a 2.0 release, so unnecessarily incrementing the version# will become problematic.

Either way: it doesn't hurt, it only helps. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

--TE


The Allegiance community currently hates their sysadmin because he is doing: [Too Much] [____________|] [Too Little]
Current reason: Removing the PayPal contribute page. Send Bitcoin instead: 1EccFi98tR5S9BYLuB61sFfxKqqgSKK8Yz. This scale updates regularly.
Draco429
Posts: 2
Joined: Thu Aug 10, 2006 6:18 am

Post by Draco429 »

Hey, all. First post here on the Allegiance boards. I'm from the XWAU forums. I'm assuming it was Raveen that brought me over... he's Ol over there.

I'm not one of their prodigies by any means, but I know my way around Photoshop and know how to touch things up. I'm pretty sure I've found the textures that need to be updated... but I don't know what they look like when they've been mapped. Can anyone post some pics of a specific ship or whatever they'd like done?
Last edited by Draco429 on Thu Aug 10, 2006 6:29 am, edited 1 time in total.
Post Reply