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Posted: Sun Nov 25, 2018 12:38 am
by retread
peet wrote:QUOTE (peet @ Nov 24 2018, 02:57 AM) I miss the old games. Like we defending the last base with 2 nan3's hiding behind it and they had to to restock their bomber 2 times before they finally blow it up. The comments were priceless when the base held with 0.00001% health and they had to go home to resupply. Twice!
Sounds really fine!

Posted: Sun Nov 25, 2018 9:03 am
by peet
I think around 2008/2009 there were frequent huge battles. From time to time there even was a sector overload, meaning too many players in one sector. Hard to miss: the alarm sound was very loud

If you stayed in that sector damage was increasing to the point your ship being destroyed.
My squad was a good mix. I wasn't a good player, but I had one advantage. I spotted enemy movements. So the "hunters" would destroy them. All this under the leadership of a commander which knew the game tactics very well.
Posted: Mon Nov 26, 2018 10:01 pm
by Stone
peet wrote:QUOTE (peet @ Nov 25 2018, 04:03 AM) I think around 2008/2009 there were frequent huge battles. From time to time there even was a sector overload, meaning too many players in one sector. Hard to miss: the alarm sound was very loud

If you stayed in that sector damage was increasing to the point your ship being destroyed.
My squad was a good mix. I wasn't a good player, but I had one advantage. I spotted enemy movements. So the "hunters" would destroy them. All this under the leadership of a commander which knew the game tactics very well.
I've never been good at dogfighing either, but I know how to lower my sig and keep just out of eye range. (At least on the old cores, I feel like I'm just off on the current ones.)
Sadly, it doesn't help too much on small games.
Posted: Mon Nov 26, 2018 10:40 pm
by Dome
peet wrote:QUOTE (peet @ Nov 25 2018, 01:03 AM) All this under the leadership of a commander which knew the game tactics very well.
Mcwarren came to mind right away. He was pretty good!