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Posted: Wed Oct 25, 2006 8:52 pm
by Clay_Pigeon
If I have one suggestion for the hi-res asteroids, it is that the "large" crater that appears on some rocks has to go. It stands out too much, and makes many of the rocks appear too similar (because it dominates the rock's appearance). I'd prefer subtle over big /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Otherwise, the rocks look awesome!
-T
Posted: Thu Oct 26, 2006 5:54 am
by Shizoku
They sparkle from high up. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Posted: Thu Oct 26, 2006 6:32 am
by Adaven
Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Oct 25 2006, 03:52 PM) If I have one suggestion for the hi-res asteroids, it is that the "large" crater that appears on some rocks has to go. It stands out too much, and makes many of the rocks appear too similar (because it dominates the rock's appearance). I'd prefer subtle over big /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Otherwise, the rocks look awesome!
-T
Ah, yeah. That was one of the things I was worried about. When I first started I felt really tied to the original color scheme and was using craters to help explain some of the lighter patches on the rocks. I don't think it'd be too hard to fix now that I better understand what I'm doing. I'm glad you spoke up about this, and is it just the 2 generic rocks or do you feel the larger craters on the Tech need to be mixed up? I really should change the generic rock ones, if only because that giant crater looks even worse on the slightly different model used for Giga Garrs.
Again, thanks a lot, and keep those comments coming.
Posted: Thu Oct 26, 2006 2:50 pm
by BlackViper
Kudos to all who have worked on this. I flew with the high res textures last night and was very impressed. I experienced no issues. Well other than staring at the damn rocks and missing a scout slipping by me /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Posted: Sat Oct 28, 2006 4:19 am
by Clay_Pigeon
Ada,
I didn't pay too much attention to the tech rocks, only the generic ones.
-T
Posted: Sat Nov 18, 2006 7:05 pm
by finn_bryant
is this project still running in the backround?
sorry for the necropost, but its an important thread.
Posted: Sun Nov 19, 2006 12:01 am
by Zapper
There is no necro in this thread, we are just working...
The diffrent subjects regarding this task is just running on diffrent threads..
Zap
Posted: Sun Nov 19, 2006 12:27 am
by Adaven
I've been kinda waylaid with life school. When I do get some free time I'm sorely tempted to spend it playing instead of working on textures so progress has slowed down some for me.
Posted: Sun Nov 19, 2006 10:32 am
by Zapper
Yeah, well there is no shame in being off.
I have a job in a major software comp. so my time table atm is preaty cramped(major shipment is due soon so we are busy)..
But i try so make end's meet.
Zap
Posted: Tue Nov 21, 2006 9:52 pm
by finn_bryant
QUOTE I've been kinda waylaid with life school. When I do get some free time I'm sorely tempted to spend it playing instead of working on textures so progress has slowed down some for me.[/quote]
lol, i know that feeling, i was going to do some new emoticons for the board but then i came back to school after holidays and have no free time
so don't worry about it /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />