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Posted: Sat Jan 22, 2011 5:13 pm
by Adept
RedLion wrote:QUOTE (RedLion @ Jan 21 2011, 10:36 PM) I too have 6 buttons + throttle at the base (I use a Logitech Attack3) enough for the directional thrusters I guess, but not for rolling + boosting + dispenser + chaff all of which I currently have right at my fingertips. Also, I don't think I would find having to move my hand from one side of the stick to the other very comfortable, but then again I have smaller hands than most around here
Attack 3 doesn't have a twist option for rolling? All the six buttons on the Force 3D pro are on the left side, I'd go nuts if I had to reach around the stick.
Posted: Mon Jan 24, 2011 9:32 am
by Jersy
I dunno, isn't discussing controls a bit offtopic in this thread? Maybe it's just me, but I would rather see more "tongue-in-cheek" hints for noobs like me... That's why I watch this thread for new posts anyway...
Posted: Wed Feb 23, 2011 3:11 am
by Kwing
Like a guide to ramming bbrs and htts more effectively. By which I mean ramming them off course, not as a speed boost.
Posted: Wed Feb 23, 2011 3:44 am
by Icky
K-wing wrote:QUOTE (K-wing @ Feb 22 2011, 10:11 PM) Like a guide to ramming bbrs and htts more effectively. By which I mean ramming them off course, not as a speed boost.
Dodge the prox
Don't hit an HTT from behind into the green door
Don't be afraid to get podded
Practice - you need to learn how to lead where the htt/bbr will be so you don't waste thrust revectoring over and over.
The best way in my experience is from an extreme perpendicular angle - like ramming it straight down relative to it's course. Nans take longer to find it than an oblique angle that keeps it in the same relative plane.
Posted: Mon Mar 14, 2011 2:35 am
by z3r0blackace
F150 wrote:QUOTE (F150 @ Jun 4 2008, 11:33 PM) I must respectafuly diasgaree
wHEN papa wed log s in and sees a team fuking up with hvy intcprtos, somebodyh msut satnd up and demnd justic
i stand fo r justis and blood, when yu donts do hvy itnercptrs justis u mak papa weed ANGYR, adn then the enemeis blod drisp from his salavgd mini3 intercptr asz kickn machnie
ned no heroes/? Heors are needde badly, like the cool ocaen breze that calms the sesa, once evry whil a tsumani must mak order in th owolrd, i am captin weedA, wakl in teh gardne of his turbluence
I ran this thru spellcheck. My word processor, which is NOT Word, but one from a literature textbook on CD, closed. Sadness abounds. WEED IS NOT GOOD FOR U, WEEDMAN!
Posted: Mon Mar 14, 2011 2:41 am
by TeeJ
Weedman doesn't smoke, man. He drinks and mows everyone down with ints!
Posted: Tue Mar 22, 2011 11:26 am
by JimmyNighthawk
WHERE IS THE TOWER LESSON?
Posted: Thu Jun 16, 2011 2:58 pm
by Dibbley2
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Mar 22 2011, 12:26 PM) WHERE IS THE TOWER LESSON?
Good d allows excellent o.
Posted: Thu Jun 16, 2011 4:52 pm
by DonKarnage
Having a nan babysit the towers can work well, especially if they're skycap towers.
They can park behind the tower that's likely to get shot at first, the tower blocks most of the fire while you repair it.
This way they don't die from attrition damage as random heroes rush through. Only an organized rush will take them out.
They cost a fair bit of money, so it's worthwhile to keep them from dying to a single unit.
Posted: Fri Jun 17, 2011 7:29 am
by JimmyNighthawk