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Posted: Wed Nov 07, 2007 4:44 pm
by Evincar
I love the new screen

Posted: Wed Nov 07, 2007 5:18 pm
by Dogbones
Lots of games release new 'splash' screens with each version. There will always be some that like the old one and other that like the new one. As far as working on other things, one of the devs thought this would be a nice change so they did it. I do not assign tasks to the devs, they work on what they like or what they think really needs to be improved. I encourage them to look at bugzilla (which is a mix of bugs and feature requests, some good some not so good) but beyond that they read the boards and play the game just like the rest of us (well some of us anyway).

I've got a 'thick' skin and take all your comments in stride. If you are commenting on the 'little stuff' like the splash screen it means everything else is going well and that is fine by me /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Posted: Wed Nov 07, 2007 5:43 pm
by Adaven
Orion wrote:QUOTE (Orion @ Nov 7 2007, 11:49 AM) idk shiz, but I've seen it before. Probably pook or adaven.

The nebulas look more like someone went nuts with photoshop smudges than nebulas though; the original looks better;)
Good call Orion. It was Pook at least a year or two ago.

I did the image that appears when you select the new training mission.

edit - Not sure it was pook anymore, here's the one he did a while back:

http://i42.photobucket.com/albums/e313/Ada...mainbkgnd-1.jpg

I'd guess the nebula in it are done with render clouds or difference clouds.

Posted: Wed Nov 07, 2007 6:55 pm
by Orion
Don't get me wrong, love most of the changes in R4, but for the most part they seem to be mostly aesthetic. I would like to see some more groundbreaking stuff than nifty little trinkets.

And by 'groundbreaking' I mean things as big as fixing rigid body physics (for proper collision responses and no bouncing up and down when you're just barely touching a surface) and shaders to something as small & easy as raycasting against the sun to check if something is occluding it and not drawing the flare.

I know my opinions mean next to nothing to you dogbones, which is why I limit them to things I think need to be changed rather than fawning over the good things you do /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Posted: Wed Nov 07, 2007 10:14 pm
by Adaven
Not meaning to fiddle over something trivial like the intro screen, but I really like this one from the art repository /Old256/ folder.

http://svn.alleg.net:8080/svn/AllegArt/bra...ainbkgndbmp.bmp

Posted: Wed Nov 07, 2007 10:26 pm
by badpazzword
The new one is cool enough to be kept as-is for a couple more years /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Posted: Thu Nov 08, 2007 12:42 am
by BeaerSidhe
That new splash screen looks good enough to use as my wallpaper /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Posted: Thu Nov 08, 2007 10:48 pm
by Dogbones
Orion wrote:QUOTE (Orion @ Nov 7 2007, 01:55 PM) Don't get me wrong, love most of the changes in R4, but for the most part they seem to be mostly aesthetic. I would like to see some more groundbreaking stuff than nifty little trinkets.

And by 'groundbreaking' I mean things as big as fixing rigid body physics (for proper collision responses and no bouncing up and down when you're just barely touching a surface) and shaders to something as small & easy as raycasting against the sun to check if something is occluding it and not drawing the flare.

I know my opinions mean next to nothing to you dogbones, which is why I limit them to things I think need to be changed rather than fawning over the good things you do /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Why would you think your opinions mean next to nothing to me?

Ground breaking changes are perfectly fine we just need people stepping up to do the coding. I will add the caveat that said 'ground breaking' changes do not change the nature of the game nor make it impossible for people with low end systems (connectivity or processor wise) to play.

Game play means much more to me than fancy graphics but that is just me.

Posted: Thu Nov 08, 2007 11:54 pm
by Orion
Dogbones wrote:QUOTE (Dogbones @ Nov 8 2007, 04:48 PM) Why would you think your opinions mean next to nothing to me?
Because you never listen to them, or you make posts like the one above saying that all I do is give you a hard time.
Dogbones wrote:QUOTE (Dogbones @ Nov 8 2007, 04:48 PM) Ground breaking changes are perfectly fine we just need people stepping up to do the coding. I will add the caveat that said 'ground breaking' changes do not change the nature of the game nor make it impossible for people with low end systems (connectivity or processor wise) to play.

Game play means much more to me than fancy graphics but that is just me.
Agreed, but those graphical tweaks were the first that came to mind. The physics change would not drastically effect gameplay, it would just produce more accurate collision responses when you ram something, as well as give faction/core makers more options (especially when it comes to adding in joints). Another great addition might be skeletal animation. There are quite a few things that could be done to allow core/faction devs to be more creative.

There are also stability concerns still - for instance the Allegiance randomly closing bug (or bugs) which have been around for god knows how long (since before R1 I think), and are still present (unless you fixed it in R4?).

Posted: Fri Nov 09, 2007 1:04 am
by Shizoku
Will the customizable loadout be in R5? That, imo, is the most needed feature you haven't added yet.