I hope dregs gets a facelift AND a good gameplay.
I like the new models, not how i would have imagined them, but they're nice.
As for playbility, i tested em out myself since it's the only way to check if a cvh is messed up or not. They don't seem to be too hard to hit.
I'm a crappy DMer so i can't give good feedbacks tho.
Ask the godwhores to do that, if they can be arsed to, i just model
A little post scriptum to LANS... you don't "round up" and "fill in" CVHs, you redesign them from scratch... and while i would perfectly be for the simplification of hitboxes, there's something about these models you can't just oversee. They're not convex. Simplifying a-la-MS in this case means big asteroids instead of hitboxes. Close fitting boxes also means trouble cause hitboxes need to be convex. So you split the big chunks in convex parts. The more complex the model, the more complex the cvh. Redesigning this kind of CVHs is... Annoying...
That said, i'll be glad if someone steps in and teaches me what the "perfect" way of doing things for Alleg, cause if it exists, i sure do not know.










