The EXP problem
Here's another sure-to-be-unpopular idea for y'all to mull on: Remove the third gun on the heavy int.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
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WhiskeyGhost
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- Location: Gulf Coast, guess which one?
100hp, a little speed, and a tad more fuelIB_ wrote:QUOTE (IB_ @ May 16 2008, 08:25 PM) What is the difference between a light int and a normal int anyway, I'm guessing its not as great as mini2 int > mini3 hvy.
edit: lt ints even have medium armor like its bigger brother
Last edited by WhiskeyGhost on Sat May 17, 2008 2:12 am, edited 1 time in total.
Picobozo wrote:QUOTE (Picobozo @ May 15 2008, 07:20 PM) You asked specifically how they were going to last long enough to kill a miner. My answer is that they will now have to hunt in packs and attack the defenders first (which most accomplished miner killers already do). Ints have no trouble killing miners with their current fire power and I have heard no arguments to nerf their damage dealing ability. I think the damage that mini's do is fine.
The fact is you can kill an undefended miner faster in a fighter or sf than a int. With one nan in a fighter or sf you dont even bother to kill it before you smoke the miner. The int needs heavier hull because it HAS to smoke the defenders first. Just my opinion after years of solo miner work
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
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WhiskeyGhost
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- Joined: Wed Dec 06, 2006 9:15 pm
- Location: Gulf Coast, guess which one?
But does it justify them having armor making them capable to kill the nan, then the miner, and mop up the figs that are trying to defend it or boost off safely and protect their precious kb as well?spideycw wrote:QUOTE (spideycw @ May 16 2008, 10:09 PM) The fact is you can kill an undefended miner faster in a fighter or sf than a int. With one nan in a fighter or sf you dont even bother to kill it before you smoke the miner. The int needs heavier hull because it HAS to smoke the defenders first. Just my opinion after years of solo miner work
edit: This is probably due to the fact that a faster ship is also harder to hit, especially with missiles which already can be fooled by cm. Point still remains, they kick much ass with less manpower necessary.
Last edited by WhiskeyGhost on Sat May 17, 2008 4:51 am, edited 1 time in total.
also, I think if there's any problem, it's more related to heavy ints than light or regular ones. The difference between a heavy int and a normal int is much more easy to see than the difference between a normal sf and an adv sf. Combat wise, enh figs and adv figs are pretty close to each others, adv figs just get galvs(Of course, not a minor difference overall).
Summary: problems are the heavy int damage and all ints boosting power. Light armor wouldn't do much imo beside nerfing factions with light ints.
Summary: problems are the heavy int damage and all ints boosting power. Light armor wouldn't do much imo beside nerfing factions with light ints.
One comment about sig/scan and ints. IMO, duels in a 1v1, int vs. int, is balanced well enough right now. If you reduce the scan range, you will also make it harder for defenders to finish off a maimed high kb whore as it will be easier for the whore to run and lose eye thus keeping his kb. So if you lower an int's scan, you should also raise it's sig at least by the same amount. Ints should have the same ability to track their direct opponents just as easy/hard as before.
Last edited by Kltplzyxm on Sat May 17, 2008 6:16 pm, edited 1 time in total.
Like I said, tit for tat with these theoretical situations. If your coming in a single fighter versus a nan and a fighter escort on a miner your not going to kill that miner before you get waxed, unless you are of a much higher skill level then the defending pilots. An interceptor, in my opinion, takes less skill to succeed in that scenario. The fighter has to wax the nan at least unless he has 2 or 3 friends just like an interceptor. It is much harder to kill all the defense in a fighter instead of an interceptor.spideycw wrote:QUOTE (spideycw @ May 16 2008, 11:09 PM) The fact is you can kill an undefended miner faster in a fighter or sf than a int. With one nan in a fighter or sf you dont even bother to kill it before you smoke the miner. The int needs heavier hull because it HAS to smoke the defenders first. Just my opinion after years of solo miner work
I've personally waxed all the miner D and then killed the defended miner with an interceptor many times. The only times I was able to do it with a fighter was when the defense was much less skilled then I was. And god forbid they had ints to defend with in addition to their nan.

Bones heal. Chicks dig scars. Pain is Temporary. Allegiance is forever.
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takingarms1
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Well the issue is that those wars will start right back up again if you start nerfing everybody's favorite ship. May I remind you yet again of why DN became the core everyone played on instead of A+? It was because people hated the fact that A+ nerfed ints. Unless you force them, people won't play CC core either unless they enjoy it. The only reason I bring this up is that I like the idea of a community core and I want to see it succeed. And it won't succeed if nobody plays it. Ergo, you make it fun for the majority and they will play it!Grim_Reaper_4u wrote:QUOTE (Grim_Reaper_4u @ May 16 2008, 06:08 PM) oldtimers like me are still annoyed about the spunkmeier wars /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Besides all that, why am I suddenly the bad guy by expressing my opinion that ints are FUN, and they should STAY that way? It seems to me that the better way to achieve balance, as suggested above, is to make fighters more fun to fly instead of nerfing ints. While some have argued that it is silly to perk everything else instead of nerfing ints, I say it is silly to take the most fun aspect out of the game in the name of "balance" Sure, you achieve balance, but you take some of the fun out of the game. That seems pretty silly to me.
And btw, telling people to STFU when they are merely stating their opinions is not a very good way to encourage discussion or demonstrate your willingness to consider new ideas or alternative opinions.
Last edited by takingarms1 on Sat May 17, 2008 9:28 pm, edited 1 time in total.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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