Raveen wrote:QUOTE (Raveen @ Dec 13 2007, 09:59 AM) No it doesn't. AllegAge is a simple function of how many unique days a player has logged in on. That has no relationship to skill whatsoever. Which is why people get frustrated when you suggest that it magically does. There may be a very fuzzy correlation (and I actually doubt it beyond the first 3 months of play) but that's all. Certainly I'd be surprised if there's any link substantial enough to base a ranking system on.
You still aren't reading simple words dude. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
AllegAge = Experience
Not skill per se. And in a general fuzzy sense just like ANY RATING SYSTEM will attempt to measure skill, when it will only measure wins.
If you're not getting it still let me draw another fun rough 'n' dirty example. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Firing ab at base and realizing scouts generally don't carry abs = experience.
Firing ab at base without lock and including speed in your range of 20mps for .1k distance while dodging mines and pu podded scouts = skill.
Knowing what a nan is and how to nan = experience
Knowing you can nan a drone while circling around it between you and the int trying to kill it while naning it and dropping mines and lobbing a df or 2 = skill.
=-=
HSharp wrote:QUOTE (HSharp @ Dec 13 2007, 10:35 AM) What you don't seem to acknowledge is that AllegAge would only sort out players based on thier joining date which means that its basically making the (#) last for longer on newbies as well as people who shouldn't be newbies.
AllegAge is not based on their join date, but frequency of logins. And I'm not advocating (as I've clearly sad many many times) to use AllegAge solely, rather to use AllegAge (or a similar mechanism at the least) as a component to any ranking system.
Their (#) should last longer then a week or two, it would be nice if people without (#)'s knew what a nan is.
HSharp wrote:QUOTE (HSharp @ Dec 13 2007, 10:35 AM) TrueSkill looks like a very interesting method to implement and deliciously special as it is developed by Microsoft Research so will be suited to Allegiance in a special way.
TrueSkill has nothing to do with Allegiance as far as I've read. That would be like saying Internet Explorer is great to use with Allegiance as they are both made by the same company. TrueSkill / AllegSkill will likely be better or equal to helo, that's never been my contention otherwise. Simply put that any new ranking system should look at as many facets of the game as possible in order to make the most accurate measure of a players rating.
Of course another issue is this 'rating team of people' have also said that they may use data from old games to generate ratings, in which case AllegSkill is poo.