Vehicles

The land-based version of Allegiance, under construction.
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

I think that's a little too square, XP...
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finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

the wheels are awesome
XP105
Posts: 59
Joined: Mon Oct 01, 2007 12:22 am
Location: England

Post by XP105 »

ok, some edits done to it

Top left

Gun/Turret front

Gun/Turret stand

First of all yes.. i added a red button on the back of the turrets, if i felt like it, i would of made it bigger and shiny /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

And i also added some sort of low barrier/wall around the edge on the back

One last Thing.... i was able to get this done to the front

Close up on the front

but sadly that was before i noticed this.... :'(

Annoying thing keeps popping up!

and i couldnt get rid of it /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" /> so for now, it has the boring square shape /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

XP, perhaps you should tesselate the faces of the front (convert them from polygons to triangles, which show you all the vertexes) and then see what the problem is all about.

To tesselate, select all the front faces in the 'Face select' mode, right click, and then go tesselate -> triangulate. Then you can see the problem.

Example: Right object is simple, Left one is tesselated.

XP105
Posts: 59
Joined: Mon Oct 01, 2007 12:22 am
Location: England

Post by XP105 »

thanks Hock, it appeared to be a corner randomly connecting to the one above it, but i couldn't fix it still,

But, i have been able to change the front of it without getting the annoying part popping up,

Front

All i did was make another one, make it slighty bigger then the first and place it over

Side View

And you can only see the original part, if you look directly through the hole at the front

Front View
SP4WN
Posts: 1634
Joined: Wed Apr 19, 2006 7:00 am
Contact:

Post by SP4WN »

the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

some good inspiration their spawn!
I now have a copy of 3dmax so if i can learn that soon i will have a go at sum more models!
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Beez
Posts: 127
Joined: Mon Feb 18, 2008 11:37 am
Location: Kentucky

Post by Beez »

SP4WN wrote:QUOTE (SP4WN @ Apr 8 2008, 02:19 AM) Ideas for vehicles;

Scout Keep it hover for bios or add wheels for other.
Tank
Some sort of Capship? or something...
Hover or aquatic?
HTT
Something for air, just looks awesome
Scout
Check out the tank and wierd stealthy thing
im not really developing anything, i would just like to add my input
the second scout and the weird stealthy things both look like they could be for technoflux
actually, the weird stealthy things look like tf scouts /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
again, just putting in my 2 cents /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Last edited by Beez on Tue Apr 08, 2008 8:23 pm, edited 1 time in total.
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starfighter
Posts: 24
Joined: Sun Jan 06, 2008 6:49 pm
Location: Finland
Contact:

Post by starfighter »

Gigacorp scout modified for aerial use?

above front

another angle

and the Wings3D model for those who want to spin it about (you can poke around it too if you want to improve/change it somehow, it was only about 1.5h of work so I don't mind)

I might have some kind of unhealthy obsession with the GC scouts /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />


also: your average Joe and a rifle, could be IC light infantry?
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the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

all ready have 2 ic rifles if i have time(unlikely) i will have a go at creating one!
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