Mcwarren speaks wisdom. I don't think the ppl who rail against any nerf to interceptors really think it wouldn't help balance the game and make skill more important. It just seems that a part of the player base only enjoys space domination in an interceptor, and is disinterested in having to fly other stuff on occasion.mcwarren4 wrote:QUOTE (mcwarren4 @ May 14 2008, 03:39 PM) <snip>
I fear that continuing to make all paths more powerful would take much of the strategy out of the game. Sort of like how XRM missles were added to sup. Its extremely rare now to see a skillful and timely tp2 drop for SRM AB. XRM tech has wiped the skill factor out of what was once an endgame strategy that required skill to execute. I understand why XRM was implemented, but its just an example as to why continually making all tech paths more powerful to balance things can be a dangerous direction to go in. You wind up with a 'win button tech' in every tech path and ships that can all kill each other within 2 seconds. I guess everyone might have more fun when it takes less skill to do things but at what point does Allegiance become something more like an arcade game rather than a strategy/FPS combo?
Ints should be an excellent ansver to in sector defense, but no good at hunting miners or swarming in to dominate an enemy sector.