my new Faction :)

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

Bob The Hobo wrote:QUOTE (Bob The Hobo @ Aug 26 2007, 08:47 PM) What is the Leecher? And Heavy Stealth Bombers? Is that an oxymoron?

Three questions? 4 now? Bit absurd, eh? Is that 5? I don't have anything better to do? That wasn't a question? Neither was that? Sorry for spamming?
a leecher is a refinery, to make money, because they dont have miners. it will be built on an He rock.

and the only difference between heavy and nomal stl bbrs is that the heavies can carry XRM's
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Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Wow. XRM SB's are a dream. Gotta work out a balancing mechanism though.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

Death3D wrote:QUOTE (Death3D @ Aug 27 2007, 05:18 AM) Wow. XRM SB's are a dream. Gotta work out a balancing mechanism though.
well since XRM's suck very badly you would need a fleet of SBs, and XRMs are kinda slow, so they can be shot down.
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HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Loriana wrote:QUOTE (Loriana @ Aug 27 2007, 11:47 AM) well since XRM's suck very badly you would need a fleet of SBs, and XRMs are kinda slow, so they can be shot down.
But you would have to know your base is being attacked by xrm stealth bbrs before you could mount a defence, I suppose you would have to make the xrm stealth bombers a lot more high sig or just more high sig with the xrm missile, (an alternative to xrm missile could be an extra anti-base missile making it v.deadly).

Just wondering though did you mean to have tp1 as a reasearch for standard garrison??? Might lead to a very early bbr rush depending on reasearch time.
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Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

HSharp wrote:QUOTE (HSharp @ Aug 27 2007, 01:01 PM) But you would have to know your base is being attacked by xrm stealth bbrs before you could mount a defence, I suppose you would have to make the xrm stealth bombers a lot more high sig or just more high sig with the xrm missile, (an alternative to xrm missile could be an extra anti-base missile making it v.deadly).

Just wondering though did you mean to have tp1 as a reasearch for standard garrison??? Might lead to a very early bbr rush depending on reasearch time.
yes when you have the XRMs equipped your sig increases dramatically.

and i dont think tp1 will be that much of a problem. there will be a 3-4 minute research time. and in theory rix can have tp1 even faster, and i've never seen them doing it..
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HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Loriana wrote:QUOTE (Loriana @ Aug 27 2007, 02:30 PM) yes when you have the XRMs equipped your sig increases dramatically.

and i dont think tp1 will be that much of a problem. there will be a 3-4 minute research time. and in theory rix can have tp1 even faster, and i've never seen them doing it..
Rix TP1 has happened, its a risky strategy but ive seen it work well enough. Its harder for rix to do it though as they need high money settings to do the tp rush, for your faction it would be easy and quick as all you need is initial garrison.

Rix needs 20k upg to Starbase, 10k for bombers and 5k for TP1 and then probably another 3k for bombers which means they need around 40k to do a tp1 rush attack.

Your faction would need 10k for bombers, 5k for tp and 3k for bombers, only 18k which is doable from the start on more common money settings. Of course it doesnt have the same as Rix sending out initial SR scouts thus allowing tp1 scout to rip to it etc...

(The numbers are actually just an educated guess, real numbers may be higher, or lower, or the same)

P.S.
I suppose it doesnt actually matter anyway as it will be the core devs who decide on that stuff anyway and they can balance it as they wish.

P.P.S.
Cant wait to see the rest of the models, anhiliator sounds fun /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Last edited by HSharp on Tue Aug 28, 2007 11:26 am, edited 1 time in total.
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juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Nice tech tree presentation.

You have adv scout and heavy scout mixed up.

What is a leecher supposed to do, exactly?

What can these initial scouts mount? Snipers?

What's the construction tech tree. ie can they get caltrops, do they need a techbase for a SY.

No attack carrier or assault ship?
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »


Spore Con?
One of the Techbases? (I love how this one is assymetric, I'm relating it somewhat more to EXP because I see con spam coming out of this one).


Another one of the Techbases. Agressive as hell Sup.

Hmmm I'm imagining things... I need to get to bed.

Of course, this are all just suggestions and maybe sources of inspiration, you are the master and conceiver of this faction so you have final say.

EDIT: Added sup

EDIT2: Hmmm was working yesterday lemme see if i find another pic of the same fungi "flower"
Last edited by Death3D on Wed Sep 05, 2007 2:55 pm, edited 1 time in total.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

happy to offer my modeling or skinning skillz if u require /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
the universe is a big place...you will not be missed.
(\__/)
( ;..;) <---and one bunny to rule them all...
(")_(")
Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

barricuda wrote:QUOTE (barricuda @ Sep 6 2007, 12:44 AM) happy to offer my modeling or skinning skillz if u require /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
well i got most of the modelling and skinning done now. (yes i didnt post all pics, i want to leave some a surprise)

However, i need someone to teach me how to do the cvh-ing and stuffs.. i think thats whats gonna take the longest..

QUOTE P.P.S.
Cant wait to see the rest of the models, anhiliator sounds fun /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />[/quote]

lol you don't get to see it until its in game /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> i alredy got it finished, and it looks awesome.
Last edited by Loriana on Thu Oct 04, 2007 1:17 pm, edited 1 time in total.
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