Page 14 of 21

Posted: Wed Mar 03, 2010 5:13 am
by juckto
Topic cleaned of old spam and locked to prevent new spam (until the next lesson, at least).

Posted: Mon Mar 29, 2010 7:07 am
by juckto
Lesson 16 – Pound it like you mean it

My name is juckto, and you’re starting to piss me off. Bunch of pubescent boys flapping your gums like you’ve got a pair and itching to hump anything in sight.

Rule 1: Don’t cock block. I don’t care that you’ve got the hots for her, when I’ve got my eye on her you stay the $#@! out of my way before you throw off my game.

Rule 2: Pull away when you’re done. Boner pills may show up in your email account daily, but that doesn’t mean they work on your epeen. After giving her a good pounding don’t sit there going limp. Just leave and don’t look back, okay?

Rule 3: Fire like a rocket. Now this one is important. You may get lucky and get some alone time with her. You may memorise her sweet spots. You may work enough steam to get a good pounding in. But if you thrust at some funny angle all she is gonna do is recoil instead of getting where she wants to go. Spend the extra time line yourself up and go in straight. It'll be less messy that way.

Rule 4: Learn her sweet spots.

Posted: Mon Mar 29, 2010 10:52 am
by Koln
I was thinking for a time on doing a list like that but didn't because i didn't know how to do rix :blush: .

Thanks juckto!

Posted: Mon Mar 29, 2010 2:01 pm
by parcival
A GREAT BIG `yt!

Posted: Sat Apr 10, 2010 1:57 am
by coaster
Kind of mean Name For Fourm Topic lol i like it

Posted: Sat Apr 10, 2010 5:20 am
by IB_
Truth hurts.

Posted: Sat Apr 10, 2010 6:09 am
by Adaven
One of my favorite things to see is when an htt gets rammed way off course by a defender and the nans push it back to the green door. It's like space soccer.

Posted: Sat Apr 10, 2010 11:43 am
by SWAT
Adaven wrote:QUOTE (Adaven @ Apr 9 2010, 11:09 PM) One of my favorite things to see is when an htt gets rammed way off course by a defender and the nans push it back to the green door. It's like space soccer.

Ahhh, thats an idea... make a core too do space soccer. :iluv:

Posted: Tue Jun 15, 2010 7:03 am
by juckto
Lesson 17 - Proxing people

Hi, my name is juckto, and I'm currently too drunk and horny* to give a $#@! about writing a funny intro.

LOOK! PRETTY PICS!
Arkof wrote:QUOTE (Arkof @ Jun 15 2010, 01:12 PM) Know where your target is and what their vector relevant to you is.
Then work out what course you need to plot to result in a crossing of vectors and drop prox at that point.
Arkof wrote:QUOTE (Arkof @ Jun 15 2010, 01:12 PM) Even better, if they're chasing you, work out what change in your course will result in them changing course to cross your trail, and when to drop prox to capatilise on it. eg if they're coming up behind you on your left, turn right, drop prox, fly straight, they will likely cut the corner and run into your prox.


*Horniness unrelated to lesson material.

Posted: Tue Jun 15, 2010 8:25 am
by jinox
I really wished, it would just be as 2 dimensional as this...