You Suck at Allegiance

Tactical advice, How-to, Post-mortem, etc.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Topic cleaned of old spam and locked to prevent new spam (until the next lesson, at least).
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Lesson 16 – Pound it like you mean it

My name is juckto, and you’re starting to piss me off. Bunch of pubescent boys flapping your gums like you’ve got a pair and itching to hump anything in sight.

Rule 1: Don’t cock block. I don’t care that you’ve got the hots for her, when I’ve got my eye on her you stay the $#@! out of my way before you throw off my game.

Rule 2: Pull away when you’re done. Boner pills may show up in your email account daily, but that doesn’t mean they work on your epeen. After giving her a good pounding don’t sit there going limp. Just leave and don’t look back, okay?

Rule 3: Fire like a rocket. Now this one is important. You may get lucky and get some alone time with her. You may memorise her sweet spots. You may work enough steam to get a good pounding in. But if you thrust at some funny angle all she is gonna do is recoil instead of getting where she wants to go. Spend the extra time line yourself up and go in straight. It'll be less messy that way.

Rule 4: Learn her sweet spots.
Last edited by juckto on Mon Mar 29, 2010 7:11 am, edited 1 time in total.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Koln
Posts: 2769
Joined: Sun Mar 01, 2009 11:26 am
Location: Granada, Spain

Post by Koln »

I was thinking for a time on doing a list like that but didn't because i didn't know how to do rix :blush: .

Thanks juckto!
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Image ACS grad since 2nd Feb. 2010
parcival
Posts: 2872
Joined: Tue May 03, 2005 7:00 am
Location: Greece

Post by parcival »

A GREAT BIG `yt!
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" There is good in everyone. You just need the eyes for it. "
coaster
Posts: 3
Joined: Thu Apr 08, 2010 12:01 am

Post by coaster »

Kind of mean Name For Fourm Topic lol i like it
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

Truth hurts.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

One of my favorite things to see is when an htt gets rammed way off course by a defender and the nans push it back to the green door. It's like space soccer.
SWAT
Posts: 68
Joined: Sun May 25, 2008 10:06 pm
Location: Cincinnati, Ohio

Post by SWAT »

Adaven wrote:QUOTE (Adaven @ Apr 9 2010, 11:09 PM) One of my favorite things to see is when an htt gets rammed way off course by a defender and the nans push it back to the green door. It's like space soccer.

Ahhh, thats an idea... make a core too do space soccer. :iluv:
Last edited by SWAT on Sat Apr 10, 2010 11:44 am, edited 1 time in total.
Happy too be Borg

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"Omne vivum ex vivo"
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Lesson 17 - Proxing people

Hi, my name is juckto, and I'm currently too drunk and horny* to give a $#@! about writing a funny intro.

LOOK! PRETTY PICS!
Arkof wrote:QUOTE (Arkof @ Jun 15 2010, 01:12 PM) Know where your target is and what their vector relevant to you is.
Then work out what course you need to plot to result in a crossing of vectors and drop prox at that point.
Arkof wrote:QUOTE (Arkof @ Jun 15 2010, 01:12 PM) Even better, if they're chasing you, work out what change in your course will result in them changing course to cross your trail, and when to drop prox to capatilise on it. eg if they're coming up behind you on your left, turn right, drop prox, fly straight, they will likely cut the corner and run into your prox.


*Horniness unrelated to lesson material.
Last edited by juckto on Tue Jun 15, 2010 7:07 am, edited 1 time in total.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
jinox
Posts: 280
Joined: Sat Feb 02, 2008 9:01 pm
Location: Europe

Post by jinox »

I really wished, it would just be as 2 dimensional as this...
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