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Posted: Mon Dec 28, 2009 8:55 pm
by Mryddlin
TakingArms wrote:QUOTE (TakingArms @ Dec 28 2009, 03:24 PM) Using wings effectively during squad games has been tried by several squads several times. It doesn't work. Problem is, with pods and respawn, your wings get broken up and confused and wings can't maintain unit cohesion when the @#(! hits the fan.

Situational awareness trumps wings, every time.

The only place I have seen wings work semi-effectively is the 50+ vs 50+ big games, where there's just so many people that allocating a few to very specific tasks doesn't remove enough people from the general pool to reduce overall team effectiveness in responding to crisis.

I know, I tried to use them ages ago as well and the main problem is the 'who's in charge of the wing'? The wing systems failures are design problems, not failures on the part of those that try and use them (the command wing is a good example, it's useful because you get updates on where miners/cons are doing).

The issue is people tend to think of them as something they have to chat on instead of sending orders to. People use wings all the time in game (Camping alephs, getting figbees together, bomber runs etc). I wouldn't expect people to stay together all the time, just when it matters.

The concept of a wing leader need to be introduced into the game and act as mini commanders on that wing channel.

SA is just one tool and wings are not a replacement for that (in fact you need good SA to be able to use wings effectively), Wings + SA can be highly effective means to get a short term goal completed without disrupting or confusing the rest of the team.

I would still expect that most of the orders would come over the Team Chat from the commander but as a commander I would want some people attacking, some defending, some scouting at specific times and it's cleaner to send the request to a small group I want doing it.

They should not be rigid containers that force people to fly together all the time at the same time :)

Posted: Mon Dec 28, 2009 8:58 pm
by Mryddlin
notjarvis wrote:QUOTE (notjarvis @ Dec 28 2009, 03:46 PM) I like the idea of having a record of the last few commands you've received in the Game screen (possibly recording who sent them too), so you can select commands you've missed. This sort of thing would also help commanders in the other direction, by allowing him to approve money request he has missed without having to get people to "AA".

The stuff with the wings, I'm not so much of a fan of, for the game size points given. And Also
Game situation changes so fast that managing the wings could become an extra chore for the commander, rather than making his life easier.It could also be a another layer of complexity for new comms to learn. And it's already hard enough.

Agreed, it needs to be well thought out if implemented.

There are two different items here:
- Wing management (not married to, just always liked the idea)
- Clearer communication from the commander and vice versa

Posted: Tue Dec 29, 2009 1:21 am
by CraftyCelt
ryjamsan wrote:QUOTE (ryjamsan @ Dec 21 2009, 08:42 AM) All im asking is for people to balance the dam games and try to make it fun for both sides. Is that really to much to ask for?
LoL :bang:

Posted: Tue Dec 29, 2009 1:41 am
by IB_
Jimen wrote:QUOTE (Jimen @ Dec 28 2009, 11:42 AM) Remapping target keys is important anyway for other purposes.
Pffft. I use default keyboard and am still better than 90% of you clowns.

Posted: Tue Dec 29, 2009 2:19 am
by Adam4
Strangely enough, I use default, except for thrusters.

Posted: Wed Apr 14, 2010 5:53 pm
by Icky
Idoit!

Posted: Thu Apr 15, 2010 6:07 am
by ryjamsan
Necro post @FTW GJ Icky

lol

Posted: Fri Apr 16, 2010 3:19 am
by EdDaalleg
If I don't want to command can I still make fun of those that do?

Posted: Fri Apr 16, 2010 3:46 pm
by ryjamsan
Edmond wrote:QUOTE (Edmond @ Apr 16 2010, 01:19 PM) If I don't want to command can I still make fun of those that do?

Brother you may do whatever you want as long as its within the ROC:)

Posted: Fri Apr 16, 2010 4:11 pm
by MrChaos
Goodness

First Striker has developed a troll alert ability, and now Ryj has a noticable growth of *meh* armor....


:o