Dreghklar ships

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Quiz
Posts: 319
Joined: Mon Jan 28, 2008 7:30 pm

Post by Quiz »

A new utility ship. Not sure if it fits better as miner or constructor:

Image
Hellsyng
Posts: 929
Joined: Sat Jul 18, 2009 7:50 pm

Post by Hellsyng »

That definitely looks like a con to me.
Last edited by Hellsyng on Sun Nov 21, 2010 10:15 pm, edited 1 time in total.
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
Dorjan
Posts: 5024
Joined: Sun Oct 07, 2007 9:56 am
Location: England

Post by Dorjan »

Looks like a fig-bomber to me! rawr!
Last edited by Dorjan on Sun Nov 21, 2010 10:02 pm, edited 1 time in total.
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.

Except the big about dorjan being jelly, that's just spidey's ego.
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DonKarnage
Posts: 545
Joined: Mon Nov 01, 2010 7:18 pm

Post by DonKarnage »

Could work as a frigate, too...

Otherwise, yes, a constructor.

Nice work :thumbsup:
It is Karnage! Don Karnage! Roll the r!
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

this is where I tell you the hitboxes will be problematic

i do like the models/texture
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Quiz
Posts: 319
Joined: Mon Jan 28, 2008 7:30 pm

Post by Quiz »

Weedman wrote:QUOTE (Weedman @ Nov 21 2010, 11:48 PM) this is where I tell you the hitboxes will be problematic

i do like the models/texture

Apart from the latest model the hitboxes are already finished. All that needs to be done is actually to integrate the models into the cc. If the comunity wants that.

EDIT:or did you mean problematic in some other form?
Last edited by Quiz on Sun Nov 21, 2010 11:23 pm, edited 1 time in total.
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Dorjan
Posts: 5024
Joined: Sun Oct 07, 2007 9:56 am
Location: England

Post by Dorjan »

Quiz wrote:QUOTE (Quiz @ Nov 21 2010, 11:07 PM) Apart from the latest model the hitboxes are already finished. All that needs to be done is actually to integrate the models into the cc. If the comunity wants that.
if it fixes the current square block hitboxes, go for it!
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.

Except the big about dorjan being jelly, that's just spidey's ego.
ImageImage
Quiz
Posts: 319
Joined: Mon Jan 28, 2008 7:30 pm

Post by Quiz »

Dorjan wrote:QUOTE (Dorjan @ Nov 22 2010, 12:10 AM) if it fixes the current square block hitboxes, go for it!
I could actually use some help with that. If anyone would be willing to test the models for possible kinks I would be happy to provide the files.
Last edited by Quiz on Sun Nov 21, 2010 11:31 pm, edited 1 time in total.
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Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

i mean problematic in that you have dreg, one of the fastest interceptors, with a hitbox matching the ship so closely, when they decide to use it to their advantage they will become a nuisance
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
SpkWill
Posts: 504
Joined: Tue Jan 30, 2007 3:15 am
Location: Sheffield, UK

Post by SpkWill »

I don't get why the trend is to make all the ships harder to hit, people bitch at me for lagjumping enough as it is.
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