I think though Juckto is assuming your opponent doesn't know this trick and will try and rely on cross hairs appearing rather then pre-emptive shooting.
Spray and pray is a silly name for the lesson though as spraying around will just cause you to reload without killing your opponent letting them shoot at you without retribution.
I have won I don't know how many dogfights by pacing my reloads, and not shooting unless I am reasonably sure I will hit. Hold your fire and juke until the other guy reloads, then get up close and back off once you reload.
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
phoenix1 wrote:QUOTE (phoenix1 @ Jan 14 2010, 03:08 PM) EW do not inherit your momentum, PW do.
What happens if you are going the speed of light, and then you fire your nan gun?
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
cashto wrote:QUOTE (cashto @ Jan 14 2010, 03:27 PM) What happens if you are going the speed of light, and then you fire your nan gun?
well since you CAN"T go the speed of light, you'll observe your ew nan gun to go at the speed of light relative to you away from you, since C is a constant.
What if you're flying through space in your tricked out boost 3 belters heavy scout when you fire the nan gun? I'm not sure what the velocity of nanite particles are, but it's relatively slow, and so if you're correct that EW doesn't inherit momentum, then you range should be drastically shortened (if not negative!) I don't have Alleg here on this computer so I can't double check it for myself, but I don't ever recall this happening.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
If you can get your belts int to go faster than 400mps then yes, you're right.
But I'm fairly sure ew weapons (nan may be different since it's like the only energy weapon that has spread) do NOT inherit your momentum, which is different than pw weapons. You can see the difference by side-thrusting while wielding PE gat and EW dis and noticing the difference in their paths. If they inherited momentum the same, their paths would be identical.
Particles inheriting launcher velocity is dependent on each individual particle. In CC, EW weapons have absolute velocity, but ER, PE and PW velocities are all relative. So Cashto, your nanite will travel with you but if you try that with a dis you might notice a slowdown (dis moves at 1250, so you definitely won't overtake it).
Sushi is IB correct.
As far as I can tell, the appearance of the reticule takes the relative ship speeds into account. So if you're boosting hard at a stationary target your gatt reticule might appear around 800m... But it's still inadvisable to wait for it to appear because then you rely on reaction time, when you could spend that 1/4 second spraying.
On the Range GA bug: for factions with PW range perks, and sides who have researched the GAs, the lead indicator and reticule don't account for the increased speed of the particle. This means two things: First, they will indicate you are out of range when you really aren't. Second, they will indicate a lead distance that is greater than you require. If you have a lead indicator, aim for a spot a little bit short of the lead distance (depending on how big a range perk you have). Without a lead indicator, don't rely on your reticule being green; if it turns green, adjust towards your target slightly until your bullets hit.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
Sushi wrote:QUOTE (Sushi @ Jan 15 2010, 01:14 AM) Correct me if I'm wrong, but don't gats and minis inherit target speed? So what matters for extending range is relative speed to target, not absolute speed. In other words, if you're flying backwards at the same speed their flying forwards, no advantage.
However, I think that some other guns, such as sniper and dis, do NOT inherit target speed, in which case flying backwards while firing does give you a slight range advantage.
I think you mean the firing ship's speed, not the target's speed...
Indeed, you are absolutely correct... all particle guns inherit ships speed while energy based ones do not.
You can test this in game by loading a belters fig with a combination of Dis and Gatt, flying sideways and shooting.
You'll see the Gatt shoots straight while the Dis fires at an angle, because it's "bullets" lag behind.