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Posted: Sun Jan 20, 2008 1:16 pm
by sgt_baker
Adept wrote:QUOTE (Adept @ Jan 20 2008, 01:04 PM) I just realised something.
Is it possible to flag squad practices somehow so they do not count in the statistics?
I think making the 'Stats count' button do what it says on the tin is a good idea. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Sun Jan 20, 2008 2:27 pm
by Adept
sgt_baker wrote:QUOTE (sgt_baker @ Jan 20 2008, 03:16 PM) I think making the 'Stats count' button do what it says on the tin is a good idea. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
That would be great. It's not nice if being active at squad practices and flying in the target role means that Allegskill thinks the player sucks. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Thu Jan 24, 2008 3:29 am
by Schwartz
your over-simplifying things into 3 questons /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
Posted: Fri Jan 25, 2008 5:38 pm
by Dark_Sponge
I think auto balance should be off before the game starts and mandatory once the game starts. Seems like 99% of stacking takes place after the game is started anyway.
Posted: Fri Jan 25, 2008 5:39 pm
by jgbaxter
1- Bad timing.
2- ab on after game start doesn't help stack which is one of the main reasons for ranks.
3- You owe me like us$16, that's about can$19, pay up yank.
/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Fri Jan 25, 2008 6:58 pm
by sgt_baker
Dark_Sponge wrote:QUOTE (Dark_Sponge @ Jan 25 2008, 05:38 PM) I think auto balance should be off before the game starts and mandatory once the game starts. Seems like 99% of stacking takes place after the game is started anyway.
The irony is that it's far easier to organise a balanced game when you can see all of your players. The join/leave patterns with post launch AB are a major sticking point. What works in one game doesn't necessarily work in the next, hence our prolonged testing period.
B
Posted: Fri Jan 25, 2008 7:02 pm
by sgt_baker
schwartz wrote:QUOTE (schwartz @ Jan 24 2008, 03:29 AM) your over-simplifying things into 3 questons /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
Can you expand on this statement? /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Sat Feb 02, 2008 10:17 am
by Adept
I can't wait for this to be implemented. If it works at all, it's going to be so neat. /cool.gif" style="vertical-align:middle" emoid="

" border="0" alt="cool.gif" />
Posted: Sat Feb 02, 2008 11:44 am
by sgt_baker
sgt_baker wrote:QUOTE (sgt_baker @ Jan 19 2008, 12:33 PM) ...allegiance data, but I've also got in touch with Microsoft research about this. Ralf Herbrich has probably got better things to do than answer your troll posts, and it's barely been 24 hours.
I've just had word back from MS, and Trueskill has indeed been tested in large-team games where there is a wide skill distribution within the teams.
Edit: for clarity