Page 13 of 16

Posted: Mon Oct 01, 2007 8:42 pm
by Virex
But is it possible to make the effect a missle has something else then an explosion? Probably so, since there are resonators. If Core developers could set the effect of a missle, that'd give them some more usability, such as launchable probes and drones.

Posted: Mon Oct 01, 2007 8:44 pm
by Cadillac
Is there a mod saying "LOCKED" when someone locks a missile on to you?

Posted: Mon Oct 01, 2007 10:22 pm
by Camaro
Cadillac wrote:QUOTE (Cadillac @ Oct 1 2007, 10:44 AM) Is there a mod saying "LOCKED" when someone locks a missile on to you?

just replace the sound file for locked with a recording of you going "Someones got a lock on you boy."

Posted: Mon Oct 01, 2007 11:54 pm
by Andon
I think he meant visual.

Posted: Tue Oct 09, 2007 1:39 pm
by Adaven
-Sensor Classes
-Ability to use guns in the missle slot and missles in the gun slot: Bascially just define primary and Secondary weapons by what key you press to fire them.
-Secondary Fire for Turrets: similar to above, enable turrets to fire guns and missles at the same time.

Posted: Tue Oct 09, 2007 2:50 pm
by Andon
multi-weapon turrets.

Having guns able to fire missiles as well would allow turrets to fire missiles.

Posted: Tue Oct 09, 2007 3:00 pm
by Dogbones
Allow for different AI 'types'

This could either be a core property that is fixed per ship
-basic miners use 'classic' AI
-advanced miners use 'advanced' AI

Or it could be a property the com can set in game
-scardy (run at the first sight of trouble)
-tough (don't run till 50% hull damaged)
-manual (no AI just follow orders)

Or a combo of both

This of course would have to be paired with code changes.

Posted: Tue Oct 09, 2007 7:19 pm
by Andon
A lot of what this is would be general code changes as well - this could easily by a 'what do you want in R5' thread

Posted: Tue Oct 09, 2007 7:54 pm
by Adaven
-Drone Unit Caps defined in core: example, able to define a faction to have more than one op con at a time. Also include a flag saying if that drone type is modified by the r4 "# of miners" game options.

Posted: Thu Oct 25, 2007 2:09 pm
by Adaven
-Let escape pods be able to mount and use weapons, boosters, cloak, etc.