Page 12 of 17
Posted: Thu Nov 27, 2014 10:41 pm
by Win98SE
Hey Phoenix, I want to apologize to you.
Edit: I totally overreacted in this thread.
Posted: Mon Dec 01, 2014 7:26 pm
by Papsmear
When scouts were able to use pulse probes, it did give a nanned and turreted bomb run the opportunity to kill a few defending SFs.
It also gave scouts the ability to hunt SFs & SBs much better then they can now. I'd like to see scouts be able to use PPs again.
I don't know how many games I have played recently where a scout would get podded by an SF with snipers (no missiles loaded) and never get spotted.
Posted: Tue Dec 02, 2014 7:05 pm
by Raven_42
The issue with that was that it allowed scouts to go clear the map vs ANYTHING remotely stealthy.
Posted: Tue Dec 02, 2014 7:10 pm
by Raven_42
Code change, but if only you could set the central portion of sensor profile to have extra range. Wouldn't let scouts clear omni-directionally, but if they could pick up sniper fire, they could light up the sf.
Posted: Wed Dec 03, 2014 7:52 pm
by kaiser33
Raven_42 wrote:QUOTE (Raven_42 @ Dec 2 2014, 11:10 AM) Code change, but if only you could set the central portion of sensor profile to have extra range. Wouldn't let scouts clear omni-directionally, but if they could pick up sniper fire, they could light up the sf.
Like a computer that picks up where the incoming fire is coming from and thus deducting where the ship is at the very moment the gun is fired, it would make it virtually visible.
Posted: Wed Dec 03, 2014 8:00 pm
by carbon
Unidirectional sensor field is awesome idea; maybe uses energy to extend range?
Posted: Wed Dec 03, 2014 8:34 pm
by Raven_42
And probably would also increase sig.
Posted: Thu Dec 04, 2014 11:39 am
by ThePhantom032
Just got home after turning in my work.
Gonna start working on this later today.
Posted: Thu Dec 04, 2014 5:49 pm
by zombywoof
Good. Then I shall start working on my Peenix rewrite.
Posted: Thu Dec 04, 2014 7:41 pm
by Djole88
phoenix1 wrote:QUOTE (phoenix1 @ Dec 4 2014, 06:49 PM) Good. Then I shall start working on my Peenix rewrite.
What I for (and from) Phoenix for this Christmas (7th of January):
Vulcan1 to require ac2, Vulcan2 to require ac3
disco1 to require sniper1, disco2 to require sniper2
Hyper to require Afterburner3 and adv gar
Hyper to decrease sig to 1% when boosting
figs, ints and Vangs to be able to mount hyper
basic scouts and adv scouts not able to mount Vulcan
Vangs to be able to mount disco balls, Vangs to mount afterburner instead of boost
Vangs to require a tech base, any 2nd tier ship and adv gar
All of the tech mentioned to require the transciever
Sincerely,
Phoenix fanboy
[msg type='semi-subliminal' target='Phantom032']And P32 to join End Game[/msg]