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Posted: Wed Dec 08, 2010 5:21 pm
by Imago
isnt that what modulus is supposed to do?

Posted: Wed Dec 08, 2010 6:55 pm
by LANS
Imago wrote:QUOTE (Imago @ Dec 8 2010, 12:21 PM) isnt that what modulus is supposed to do?
Yes, but not all the popular mods have modulus packages yet.

It may be a good idea to look into an optional "install modulus with allegiance" option in the installer, instead of installing the mods directly. Then if its checked open modulus on installer quit so you can apply mods as wanted. Keeps the installer's complexity down, still allows mod install as part of the installation process, and gives you all the advantages of modulus (uninstall/reinstall easily)

Posted: Wed Dec 08, 2010 7:16 pm
by Orion
Well, I'm going to start working on a new version of modulus any week now.. with a completely new front-end. I don't think it's ready to be included in an installer. I don't really have the server infrastructure in place for distributing large mods at high volume (re: high res texture packs) either.

Posted: Wed Dec 08, 2010 8:48 pm
by fuzzylunkin1
I actually submitted a @#(! ton of mods to Modulus . . . but I can understand the server infrastructure bit. There are some cheap storage cloud services out there that we were using with the R6 installer, perhaps you could check into them?

Modulus is the way to go IMO.

Posted: Tue Jan 25, 2011 3:04 pm
by Mastametz
So it's late January. Did anyone do anything