Discussion of Bios changes

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FazzBumm
Posts: 417
Joined: Wed Feb 27, 2008 4:22 am
Location: Germany

Post by FazzBumm »

Just a spontaneous Idea:
Reduce Payday to 0.5, Reduce Miner Cost to 2k, Higher miner building time to 4-5 minutes

I think that would fit into the BIOS concept of slow but cheap and good ....

Posting again, getting ignored.
Xeretov
Posts: 1633
Joined: Sat Nov 24, 2007 5:50 pm
Location: Canada

Post by Xeretov »

FazzBumm wrote:QUOTE (FazzBumm @ Jun 25 2010, 07:42 AM) Just a spontaneous Idea:
Reduce Payday to 0.5, Reduce Miner Cost to 2k, Higher miner building time to 4-5 minutes

I think that would fit into the BIOS concept of slow but cheap and good ....

Posting again, getting ignored.
Are you completely incapable of reading or do you just not notice that the entire last page of this thread has been about your miner cost reduction idea (of making them cheaper and reducing paydays)?

Here's an idea: Stop repeating yourself and join the actual discussion. How about backing up your idea with some reasons as to why it would be good, besides "it fits the theme!!!!!one".

Otherwise, spam* this thread again and I'll be quite happy to ignore you via the delete button.

*Yes I consider it spam when you post the same thing a day & page later without reading anything in between.
Last edited by Xeretov on Fri Jun 25, 2010 4:34 pm, edited 1 time in total.
WhiskeyGhost
Posts: 1014
Joined: Wed Dec 06, 2006 9:15 pm
Location: Gulf Coast, guess which one?

Post by WhiskeyGhost »

cashboxes are really random and unpredictable, and shouldn't be too much of a factor in this Bios discussion. Frankly, if you don't want cashboxes, turn down treasures and Bios will have a harder time gathering them.

On high treasures, i once got around 7.5k in the first 5 minutes of a game due to lucky spawns being clustered together.


edit: forgot my point....my suggestion is something already previously stated at one time or another, and that's simply nerfing the Bios miners themselves, be it with lower capacity, higher sig, or something that makes them easier targets to kill.
Last edited by WhiskeyGhost on Fri Jun 25, 2010 9:36 pm, edited 1 time in total.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Haven't we already established that a problem with Bios is that they don't need miners?

Oh noes! You made this thing I don't need worse!

@#(!, why don't we nerf light booster 2 while we're at it?
Last edited by juckto on Fri Jun 25, 2010 10:14 pm, edited 1 time in total.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Seymor
Posts: 342
Joined: Sun Nov 20, 2005 8:00 am
Location: Infiltrating a Women's Prison

Post by Seymor »

I heard there was a discussion of changes to Bios via some message that randomly popped up.

My suggestion:

Make Teleport probes have a 1 in 6 chance of exploding.







Hm...
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All in all you are a very dying race // Placing trust upon a cruel world. // You never had the things you thought you should have had //
And you'll not get them now, // And all the while in perfect time // Your tears are falling on the ground. -- Squonk, Genesis
Xeretov
Posts: 1633
Joined: Sat Nov 24, 2007 5:50 pm
Location: Canada

Post by Xeretov »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Jun 25 2010, 05:33 PM) something that makes them easier targets to kill.
The problem we have isn't that Bios' miners are easy targets to kill (they already die enough as it is, hence all the "bios wins without miners" complaints) but rather that the income they generate isn't necessary to keep the Bios team alive or end the game.

Basically +1 juckto. Make Bios need its miners, then decide if their miners are too difficult to kill.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

I'll let this topic run through the weekend then the poll will run though the week
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

Gandalf2 wrote:QUOTE (Gandalf2 @ Jun 24 2010, 04:54 PM) 60 an hour, I can just about believe that, but 100 an hour from 1 scout?

No $500/minute is 30k not 60k or 100k ;)



Oh and



Leave Bios alone
Ssssh
FazzBumm
Posts: 417
Joined: Wed Feb 27, 2008 4:22 am
Location: Germany

Post by FazzBumm »

@Xeretov: Its not only the cost, its the building time. I want that being noticed.
no other faction has 4-5 minutes miner Buildtime. Would be unique and maybe interesting.
Broodwich
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Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

2 and 6
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
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