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Posted: Mon Apr 26, 2010 8:57 pm
by Adept
Broodwich wrote:QUOTE (Broodwich @ Apr 26 2010, 10:30 PM) its still too expensive imo
Should probably be the same 500 as a bbr.

Good to hear the change seems to have worked. :thumbsup:

Posted: Mon Apr 26, 2010 9:15 pm
by Koln
Broodwich wrote:QUOTE (Broodwich @ Apr 26 2010, 09:30 PM) its still too expensive imo
Free base doesn't pay for it?

Posted: Mon Apr 26, 2010 9:22 pm
by Broodwich
the amount of money it takes to research it is more than the amount of money it takes for another tech to stop it

Posted: Mon Apr 26, 2010 9:46 pm
by Clay_Pigeon
I can't be arsed to see if this has been mentioned before, but shenanigans ensue when 1 OH miner arrives at an op shortly after another one. I was playing a test game, and watched the miners bounce off of each other until (eventually) one miner knocked the other into the green door.

Posted: Mon Apr 26, 2010 9:58 pm
by spideycw
lexaal wrote:QUOTE (lexaal @ Apr 26 2010, 03:17 PM) I tested tf tac only once in a small game. I got the impression that the sfs are very big. Anyone else can confirm that from a real game?
I can confirm TF SF's are real big

Posted: Mon Apr 26, 2010 10:35 pm
by Koln
Broodwich wrote:QUOTE (Broodwich @ Apr 26 2010, 11:22 PM) the amount of money it takes to research it is more than the amount of money it takes for another tech to stop it
The amount of profit you get from it is higher than any other end game tech (except nerve gas). Also what you say happens to any other end game tech, see sbs against pps and tp2 fbs against hvy ints with pps camping their base for tp2 drops.

Posted: Mon Apr 26, 2010 10:42 pm
by Broodwich
and you also need a large portion of your team to coordinate to actually do work to cap it. sbs are the only things that come close to the amount of work it takes to end a game

Posted: Tue Apr 27, 2010 12:30 am
by zombywoof
Well to be fair, convincing the average PuG team to buy figbees is a fair challenge :P

Posted: Tue Apr 27, 2010 10:51 am
by lexaal
Koln wrote:QUOTE (Koln @ Apr 27 2010, 12:35 AM) The amount of profit you get from it is higher than any other end game tech (except nerve gas). Also what you say happens to any other end game tech, see sbs against pps and tp2 fbs against hvy ints with pps camping their base for tp2 drops.
As for any endgame taking away one base from the enemy is the 95% of the benefit. Yes, hull ga and boost 2 can be nice for your ints, but who really cares with hvy ints vs basic figs.

Posted: Tue Apr 27, 2010 10:55 am
by Koln
lexaal wrote:QUOTE (lexaal @ Apr 27 2010, 12:51 PM) As for any endgame taking away one base from the enemy is the 95% of the benefit. Yes, hull ga and boost 2 can be nice for your ints, but who really cares with hvy ints vs basic figs.
Who cares for that free op next to the enemy home or that free garrison in their tech sector.