Posted: Sun Nov 15, 2009 5:41 am
In other words: If you suck at Allegiance, take all guns off your figbee. 
Space battles since 2000
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Yeah... no.Weylin wrote:QUOTE (Weylin @ Nov 14 2009, 09:35 PM) not sure if I agree with taking off all the guns on a figbee. It totally depends really, I can't aim worth a @#(! so I don't bother doing anything more than boosting directly to the base, evade prox and dumbfires, and try not to die.
However, I've seen a few times that an armed figbee, hell, even a turreted one, podded more than one defender and made it to the base fighting it's way through.
On the flip side, because there's one for everything, ABs are a huge hit on your agility. Aiming from a loaded figb is definitely harder.HSharp wrote:QUOTE (HSharp @ Nov 15 2009, 02:35 PM) Guns are good, how much difference does it make if you take off everything? Do you gain 1 second? 2? more? Granted every second can count but there are lots of times on figbee runs where you are behind another figbee and there is some defender trying to kill him and you are in a pretty perfect place to blow him out of the sky, can't really do that with no guns and gives the other figbee a better chance at survival.
Also depending on the defenders it's also possible to do a glorious run where the figbees stay together and just pick off base defenders as they get close and walk to the base to blow it up.
True that slight turning to aim might lose you a second on hitting the base, but if it forces the defender to take some evasive action you are buying time for the other figbee which can as a group give you more time to hit that base to kill it.badp wrote:QUOTE (badp @ Nov 15 2009, 02:06 PM) On the flip side, because there's one for everything, ABs are a huge hit on your agility. Aiming from a loaded figb is definitely harder.
If you engage the D, you risk having the same defender kill that figbomber -- which makes you the next sitting duck on the list. If you had instead rushed for their base, you could've lived long enough to land that missile that would've made the difference!
Of course that missileless faction with them huge projectiles isn't bothered by any of this![]()
Correct me if I'm wrong, but don't gats and minis inherit target speed? So what matters for extending range is relative speed to target, not absolute speed. In other words, if you're flying backwards at the same speed their flying forwards, no advantage.juckto wrote:QUOTE (juckto @ Jan 14 2010, 05:07 PM) It's simple physics, really. You don't have to wait for your opponent to be "in range" to open fire. If someone is flying towards you then you can start shooting before they get in range because they'll fly forwards into your bullets. If you're flying backwards you can enhance this effect even further, since your opponent has to fly through more of your bullets, and their's will be falling short.