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Posted: Wed Nov 28, 2007 11:34 pm
by Andon
Have it only 'activate' once it hits the ground?
Posted: Wed Nov 28, 2007 11:41 pm
by asheron2k
Hmm... Flare: increases signature of all units within X meters by Y% for Z seconds.
Sounds like a great idea to me(note the total lack of friend/foe distinction)
Posted: Thu Nov 29, 2007 8:29 am
by Hockfire
Perhaps a MGL?
Posted: Thu Nov 29, 2007 12:50 pm
by Hockfire
(Gigacorp?) MGL Grenade Launcher
Vertices: 372
Triangles: 664
Posted: Thu Nov 29, 2007 3:40 pm
by craigp
Radruin wrote:QUOTE (Radruin @ Nov 28 2007, 03:16 PM) I think Data's point is that it's too CPU- or GPU-intensive to be worth it. Really, a sensor equivalent (sort of like a short-duration ballistic-trajectory probe, shot from a gun) might be easier. Perhaps overpowered though.
Here are some alternative methods that would be easier on the system:
You could do an AvP-style "light enhancement" system, which disables your radar while it's on.
You could do lights built into the level that can be switched on and off (perhaps by repairing/destroying generators). This will still be a bit CPU intensive, but controllably.
You could do something which causes life forms or engines to glow - not requiring a point light system, but still making things very clear.
You could simply play with radar range like they do in Allegiance proper.
And I definitely like the idea of having a "tag" system... a laser designator that allows another player to lock on with heavy armaments.
Actually, I think it would be cool to make a game where your radar wasn't YOUR radar, but was instead piped from radar devices your team planted - probes. After all, when's the last time you saw an infantryman or even main battle tank with radar?
But this is probably not the game to do that with...
-Craig
Posted: Thu Nov 29, 2007 4:41 pm
by KofiMan
Data, you're sounding like tribes there.
Posted: Thu Nov 29, 2007 5:25 pm
by the_dare
nice nade launcher!!!
Posted: Thu Nov 29, 2007 5:40 pm
by Andon
KofiMan wrote:QUOTE (KofiMan @ Nov 29 2007, 11:41 AM) Data, you're sounding like tribes there.
This is good. Tribes is torque, and if it can be done there it can be done for Quantas
Posted: Fri Nov 30, 2007 7:27 am
by the_dare
agreed!! but i think it may get put in at a later stage!!
Posted: Fri Nov 30, 2007 8:03 pm
by Cadillac
Andon wrote:QUOTE (Andon @ Nov 29 2007, 05:40 PM) This is good. Tribes is torque, and if it can be done there it can be done for Quantas
Now what is wrong with this quote...